
PS4 / PS5
On Citadel Station, thorough exploration and a maximum-difficulty speed route work against each other. Take the first run slowly for logs, cameras and upgrades; use the second to focus on moving between decks. Before leaving Security for the Bridge, keep a save that still lets you return to the station’s earlier areas.
Roadmap for the 46 trophies in the first System Shock remake. System Shock 2 has a separate list.
- Required difficulty: All four difficulty settings at level 3 for Don't Forget To Salt The Fries.
- Missable trophies: Beta Grove becomes inaccessible after jettison; Security separates the station from the ending.
- Online: No online trophies.
Scout the station on a first run
For the first run, set Mission and Combat to levels that leave time to explore. In Medical, lower security by destroying cameras and CPU nodes. Take the X-22 isotope from Research to the Reactor, activate the shields and use the code from Research cyberspace for the laser override. Write down codes from your own save; campaign combinations are not always fixed.
- Record the six digits from Medical through Executive for self-destruct.
Track logs, modkits and terminals by deck
Check off collections as you obtain them: audio logs and data sticks for The Inside Scoop, Cyber Cores for each terminal and installed modkits for Not Even My Final Form. Save Tri-Credits for weapon upgrades and process salvageable objects at recycling stations. Once you have Turbo-Motion Boots V2, return for Skullys in high places.
- Mark completed cyberspace terminals, including the optional ones.
Check Beta Grove before jettisoning it
In Executive, disable the three Grove interlocks and try the switch after the first Diego encounter. Before fixing the relay and ejecting Beta Grove for good, search it and compare your collectibles against your checklist. Replace the demodulator in Maintenance, then return to the Executive switch and the Beta Grove control room.
- Save before using the Beta Grove jettison control.
Finish station cleanup before the last Diego fight
After the Systems Engineering antennas and reactor self-destruct, you can still backtrack, but entering the last Diego fight in Security closes earlier areas. Keep a separate save before his room. Bring the Laser Rapier and use it for the finishing blow if you need Finish Him!, then collect the remaining Bridge items on the final deck.
- Check all accessible earlier decks before entering the arena.
Start again at 3/3/3/3 with a direct route
Set Combat, Mission, Cyberspace and Puzzle to level 3 when starting the new run. Mission 3 imposes a ten-hour limit: skip detours for collected items, record new codes and keep separate saves before long sections. Activate accessible Restoration Bays along the route; on Mission 3, do not count on a bay on a different deck for respawning.
- Finish the final SHODAN fight with all four settings at 3.
Trophies to watch
Don't Forget To Salt The Fries
Complete the game on the highest difficulties
Start a fresh run with all four settings at level 3 and follow a direct route.
The Inside Scoop
Find all Audio Logs and Data Sticks on Citadel Station
Track audio logs and data sticks by deck, including Bridge pickups.
Off The Grid
Destroy all of SHODAN’s cameras and CPU Nodes
Check each deck’s remaining security for active cameras or nodes.
Finish Him!
Kill Edward Diego with the Laser Rapier
Save the Laser Rapier for the finishing blow against Diego in Security.
Head Hunter
Find Skully, the Nightdive skull, on every level
Use Turbo-Motion Boots V2 to reach high Skullys and interact with each one.
Frequently asked questions
Is this the guide for System Shock 2?
No. This covers Nightdive’s remake of the 1994 game, released on PS4 and PS5 in 2024. The second game’s remaster has different objectives.
Does self-destruct start the ten-hour limit?
No. The limit is tied to Mission 3 and starts with the run. Self-destruct is a story objective; you can still travel around the station before the Security fight.
Can I do everything in one run?
It is possible with a practiced route. Two runs are more manageable: collect everything first, then clear maximum difficulty under the timer.
Sources
- PlayStation Italia — System Shock remake
- PowerPyx — trofei e punti di non ritorno
- PLAION — data console e identità del remake
Trophy lists
Buying the game
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