
PS Vita / PS4
The 100% run in Super Meat Boy doubles as practice for the no-death trophies. Learn the Light and Dark stages before attempting a full run, note which characters work in each room, and put your least reliable jumps at the beginning. An early mistake then costs much less than failing after nineteen clears.
Shared PS4 and PS Vita list for the first Super Meat Boy, with 24 trophies. Super Meat Boy Forever is a separate game.
- Trophies: 24 including platinum
- No-death runs: 12 runs, 20 stages per run
- Warp Zones: 20 in total
Unlock Dark levels with A+ grades
Finish the Light stages to learn their routes, then check the A+ time whenever a Dark version is still locked. Remove one stop or unnecessary jump first rather than rushing blindly. If you collect a bandage, reach the end of that stage before marking it complete.
- Use the chapter summary to compare A+, Dark clears and bandages.
Clear Warp Zones and unlock The Kid
Look for purple portals in the first five chapters. After you enter one, it remains on the stage select even if you fail the challenge. Take on The Kid's Warp Zone in 5-7, The Fallen. Practise its three stages and use separate attempts to find the lowest jump that works and the safe timing for moving hazards.
- Finish a Warp Zone to keep any bandages you collected there.
Choose a character for each stage
Before a no-death attempt, test characters with different jumps and note which is most reliable for each stage. Choose for the obstacle you actually struggle with. A character that handles long jumps may be harder to stop near blades. Practise with Bandage Girl in Cotton Alley, which uses her for that world.
- Make sure you can repeat critical sections before starting a run.
Order the no-death runs by difficulty
Clear twenty regular stages in the same chapter and world variant without dying; bosses, glitch levels and Warp Zones are outside the streak. Stage order is flexible, so begin with your least consistent ones. If a jump goes wrong but your character is still alive, pause and return to the map before they die.
- Keep a checklist and mark each distinct level once after a clean clear.
Isolate the hardest jumps in Cotton Alley Dark
For Impossible Boy, practise all twenty Cotton Alley Dark stages outside the trophy run. After a death, check whether you missed the starting point, jump length or wait timing. Once you find a solution, repeat it several times. Put that stage near the start of your streak and leave your reliable clears until later.
- Do not confuse Cotton Alley Light with the Dark streak for Impossible Boy.
Trophies to watch
The Kid
You unlocked The Kid!
Enter the portal in 5-7 and finish all three stages before leaving its Warp Zone.
I'm A Golden God!
You got 100% on Super Meat Boy, start bragging!
Check Light and Dark clears, A+, bandages and Warp Zones in the summary; finish levels containing bandages.
Impossible Boy
Beat Cotton Alley dark world without dying
Clear all 20 Cotton Alley Dark stages in any order; begin with your three least reliable stages.
Retro Rampage
Beat All Warpzones
A discovered Warp Zone stays on the menu; return there to clear its three stages.
Frequently asked questions
Do bosses count in no-death runs?
No. Count the twenty regular levels in the required world variant. Leave bosses, glitch levels and Warp Zones out.
Do I have to play stages in numerical order?
No. Start with uncertain stages and end with those you usually clear on the first try. Keep Light and Dark separate.
Do I keep a bandage if I die after collecting it?
You need to finish the stage with the bandage. In a Warp Zone, finish the challenge before marking it on your checklist.
Sources
- Team Meat su PlayStation Blog – data PS4 e Vita
- PlayStationTrophies – 100%, Warp Zone e prove senza morti
- Super Meat Boy Wiki – posizione di The Kid
Trophy lists
Buying the game
These are Guerranera’s affiliate links. As an Amazon Associate I earn from qualifying purchases.