
PS Vita / PS3 / PS4
Sound Shapes has three built-in platinum activities: Campaign, Death Mode and Beat School. The campaign teaches movement and unlocks the other two. After that, alternate between timed platforming and music lessons; reading a sequencer grid uses a different skill from reacting to scattered Death Mode notes.
The PS Vita, PS3 and PS4 lists share the same base requirements. Online services have closed; Campaign, Death Mode and Beat School are local.
- Base trophies: 34 including platinum
- Death Mode: 20 challenges
- Base Beat School: 12 lessons
Clear all 20 campaign levels
Work through the albums and finish every campaign stage. Prioritise reaching the exit rather than a perfect score. Learn which surfaces let you stick and when speed is safer than stopping. Once Campaign Complete appears, find Death Mode under the Home albums and Beat School in the Editor tab.
- Check campaign albums before looking for a locked Death Mode trophy.
Read the Death Mode challenge before jumping
Each Death Mode stage asks for a set number of notes within a time limit. Watch where the first note appears and take a route that leaves an exit. When later spawns send you across the screen, use safe surfaces to change height instead of blindly repeating a fixed route.
- Look for the red skull to distinguish Death Mode from the campaign.
Practise the tight challenges
In the Cities album, Spiral Staircase requires 20 notes in 22 seconds. Take direct routes across the web and change sides before red spiders close in. If you narrowly fail, check how much time you spent turning around before changing every jump. Clear both versions of Thermogenica, Purgatory and Event Horizon too.
- Mark each numbered variant separately when its trophy appears.
Rebuild the track in Beat School
Listen to the sequence several times before placing every note. Use columns to identify when a note sounds, then test the rows to match the sounds. Start with the clearest hits, then check for overlapping notes when a sound is fuller. If the grid does not pass, first remove notes you cannot hear in the reference.
- Check one measure at a time against the reference track.
Check the base group for your platform
The full list also includes lessons from add-on packs. For platinum, check Campaign Complete, 20 Death Mode challenges and 12 base Beat School lessons. Check all three groups on the console you are using. The old online sharing services are closed and are unnecessary for local trophy progress.
- Compare the base group with your summary and keep the add-on packs separate.
Trophies to watch
Campaign Complete
Complete all Campaign levels.
Finish the 20 campaign stages, then find Death Mode in Home and Beat School in the Editor.
Death Mode: Event Horizon #1
Complete the Death Mode level.
Check that you chose Event Horizon #1 in Death Mode, then adjust your route for each new note.
Death Mode: Spiral Staircase
Complete the Death Mode level.
In Cities, collect 20 notes in 22 seconds using direct routes through the web.
Beat School: Straight Up
Complete the Beat School level.
Match Straight Up's timing first, then verify which rows contain the sounds from the reference.
Frequently asked questions
Did the server shutdown block platinum?
No. All 34 base trophies are local. You do not need to publish levels, download community creations or use the game's cloud service.
Do I have to finish all Beat School packs?
No. Count the 12 lessons in the base group for platinum. The additional lessons have their own trophies in the extended list.
Do Death Mode notes always spawn in the same order?
Do not rely on a fixed sequence. Learn safe routes and react to the next note, especially on stages with tight timers.
Sources
- PlayStation Blog – lancio europeo e modalità trofei
- PlayStation Blog – edizione PS4
- PlayStationTrophies – roadmap dei trofei locali
- Shacknews – chiusura dei servizi online
Trophy lists
Buying the game
- PlayStation credit on Instant Gaming
- Search Amazon for PS Vita
- Search Amazon for PS3
- Search Amazon for PS4
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