Soul Sacrifice Delta

Soul Sacrifice Delta: trophy and platinum guide

Soul Sacrifice Delta

PS Vita

Soul Sacrifice Delta differs from the first Soul Sacrifice in factions, progression and some cooperative requirements. Online services closed, but documented guides describe a local Ad-Hoc route, including empty-lobby use for the relevant objectives. Track story, pact eras, three-faction titles and offering collections separately. Selected trophy names retain the archived list’s language; Italian and English explanations do not invent missing official translations.

Base-game platinum roadmap for PS Vita. DLC trophy groups are separate.

  • Required difficulty: Required pacts and enemy levels matter rather than one global difficulty selector.
  • Missable trophies: Pacts are replayable; audit every era and all three factions’ titles.
  • Online: Servers are retired; documented cooperative requirements permit local Ad-Hoc.

Story and offering preparation

Progress through chapters to open systems and companions before extensive cleanup. Prepare complementary offerings covering attack, control and survival. One powerful spell cannot solve a pact if resources are exhausted in its opening encounter. Inspect opponents and restrictions before confirming equipment, then change one element at a time after a failure.

  • Inspect opponents and restrictions before choosing offerings.

Track pact eras separately

The story ending does not complete every pact era. Track each series and identify its unfinished task before repeating a hunt. Against two opponents prepare space and control to avoid pressure from opposite directions. A practice session can teach movement without being mistaken for complete era progress.

  • Compare each era against actual completed pacts.

Three factions and registered points

Avalon, Sanctuarium and Grim have separate titles. Inspect affiliation before point work and register results through the intended system instead of assuming every win automatically updates all titles. Choose companions according to the objective too; faction-sacrifice conditions require a particular interaction rather than merely enemy kills.

  • Check faction and point registration before changing affiliation.

Use Ad-Hoc independently of servers

Choose Ad-Hoc from Network and prepare pacts valid for cooperative objectives. Guides document empty-lobby use, so server retirement does not automatically block these trophies. Inspect Delta’s requirement for twenty archfiends rather than importing the original game’s count or mission type.

  • Start Ad-Hoc and inspect the Delta list’s conditions.

Ars Magica and final collections

Use Ars Magica to identify missing offering families rather than accumulating duplicates of one spell. Accessories also require distinct categories; a different colour should not automatically be counted as a new qualifying object. Audit eras, titles and collections separately so lengthy material hunts do not hide a simple unregistered result.

  • Inspect missing families in Ars Magica.

Trophies to watch

完全なる追体験

要請録にある全ての時代の追体験を完了した

Audit every pact era rather than stopping at the story ending.

大いなる魔法使い

魔法大全の20個の系統の供物を数多く集めた

Use Ars Magica to identify unfinished offering families.

共闘から学ぶこと

マルチプレイで20体の人型魔物を討伐した

Delta requires twenty archfiends in an allowed cooperative context, including Ad-Hoc.

Frequently asked questions

Does online closure block platinum?

Guides document completion of the relevant conditions through local Ad-Hoc, including an empty lobby.

Can I follow the first Soul Sacrifice list?

Not without comparison; Delta changes systems and conditions. Use its specific list.

Why do some names remain Japanese?

They are names from the selected archived list. Explanations are translated without inventing an official localisation.

Sources

Trophy lists

Buying the game

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Open the interactive guide