Sifu

Sifu: PS4/PS5 trophy and platinum guide

Sifu

PS4 / PS5

Sifu rewards encounter knowledge more than simply clearing five levels. Platinum requires favourable chapter-entry ages, completed detective boards and knowing when to spare a boss instead of killing them. Student difficulty can help without replacing talisman and move conditions. Arenas belong to additional groups; this roadmap focuses on the original campaign and uses level replay to improve age and finish local objectives.

Roadmap for the PS4/PS5 base list. Additional trophy groups must be distinguished from platinum requirements.

  • Required difficulty: Student difficulty is usable; finishing at age 25 or younger remains a specific condition.
  • Missable trophies: Levels are replayable, but age, keys and local objectives need orderly preparation.
  • Online: The route can be completed offline and has no multiplayer trophies.

Learn defence and permanent unlocks

Early on, alternate deflection, avoidance and positioning; ducking a high attack is different from moving around the arena. Buy a useful skill and continue investing until permanently unlocked for later attempts. Practise sequences at the training dummy, but return to real encounters for trophies explicitly excluding training or the prologue. Do not enable trophy-disabling modifiers during the platinum route.

  • Secure a permanent skill and check where combat trophies are valid.

Improve chapter-entry ages

Clearing a level with fewer deaths improves the starting point for later levels. Replay the Squats and Club before repeatedly attempting the Sanctuary at an already excessive age. Prodigal Child requires finishing at twenty-five or younger, not merely entering the final level while young. The death counter and its increments explain why consecutive failures are more damaging than isolated mistakes separated by successful encounters.

  • Improve early-level age and preserve a margin for Yang.

Spare bosses for all five talismans

Talismans require the sparing route, separate from killing story targets. In a boss’s second phase, break structure, decline the finisher and continue until another structure break permits sparing. Avoid unnecessary damage when the boss has little health left, since killing ends that attempt. Apply the process to the required targets and prepare the Yang conclusion to achieve Wude.

  • Break second-phase structure twice and choose to spare.

Finish keys and detective boards

Inspect each level’s detective-board entries and note doors needing keys acquired later in the campaign. Shortcuts help age improvement but also bypass rooms and interactions needed for investigation, so use a separate thorough cleanup run. Some characters provide information after a conversation or specific encounter. Do not simply defeat a group and leave without checking the context of outstanding board entries.

  • Match missing entries to the relevant door or conversation.

Vary finishers and complete local tests

The 36th Chamber of Kung-Fu needs variety: change bare hands and weapons, enemy position and nearby walls, ground or ledges. Use every Focus Attack against appropriate enemies and complete the hangar, pit, fountain and mountain tests in their named levels. Maintain the multiplier for a high score instead of relying on fight length alone. Arenas can follow base completion without treating their stamps as an original-platinum requirement.

  • Track finisher types and local tests separately from Arena stamps.

Trophies to watch

Prodigal Child

Beat the game while being 25 years old or less.

The condition checks finishing age, so leave room for the final fight.

Legendary Talismans of Wuxing

Obtain the Earth talisman and attain Wude.

Prepare boss sparing and Yang’s conclusion for Wude.

The 36th Chamber of Kung-Fu

Bare handed or with a weapon, standing up, against a wall, a ledge, or on the ground… Perform each takedown type at least once.

Vary weapons, positions and takedown contexts.

Frequently asked questions

Must I earn every Arena stamp?

No. Arenas are additional groups. The original platinum follows the campaign, age, talismans, boards and combat tests.

Is Student difficulty allowed?

Yes. It can reduce encounter pressure, but final age and specific conditions still apply. Do not confuse it with trophy-disabling modifiers.

Is beating every boss once enough for Wude?

No. The second-phase sparing choice is required. A killing finisher produces the other outcome and does not replace that talisman.

Sources

Trophy lists

Buying the game

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Open the interactive guide