Shinobi: Art of Vengeance

Shinobi: Art of Vengeance: PS4/PS5 trophy and platinum guide

Shinobi: Art of Vengeance

PS4 / PS5

Shinobi: Art of Vengeance combines an explorable campaign with precision-based Arcade challenges. The early risk is spending the save’s time on secrets before possessing the tools that reach them. Progress Joe Musashi first while watching Divine Speed, then devote attention to remaining diversions and grades. A lengthy campaign cannot retroactively become a sub-ten-hour clear by merely restarting a stage.

PS4/PS5 base-game platinum roadmap; separate console trophy stacks are retained where available.

  • Required difficulty: Arcade S ranks are required; use campaign settings you can manage.
  • Missable trophies: Divine Speed requires the final boss before the run reaches ten hours.
  • Online: The base roadmap is offline single-player.

Protect the Divine Speed time limit

Watch the run timer during the story and postpone secrets that are clearly inaccessible. Spending many minutes on a jump requiring a later power consumes the clear’s margin without progress. Leave exhaustive exploration until after the final boss. If you prefer an entirely relaxed first exploration, plan a separate fresh run for the timed trophy rather than expecting stage replay to rewrite the original campaign time.

  • Decide early whether the first run targets the ten-hour condition.

Return with the movement abilities

Ninja Claws, Cannon Punch, Ninja Hook, Sword Dive and Glider expand available routes. When a barrier is not yet passable, note its area and type rather than repeating the same attempt. Return with the appropriate mobility for Oboro relics, keys and special passages. A map that appears explored is not a substitute for checking collectible counters and optional encounter completion.

  • Match each recorded diversion to its required ability.

Finish equipment and hidden challenges

Defeat all Elite Squads and pursue the collection leading to the Dark Katana rather than stopping at the first upgrade. In the shop, distinguish purchased stock from upgrades still awaiting unlocks: Take My Money and Complete Kit are different conditions. Secret keys open another progression branch, so keep a dedicated checklist instead of treating them as incidental decorative pickups.

  • Audit squads, keys, purchases and upgrades as four groups.

Learn Arcade before pursuing every S rank

Use a short stage to learn how consistently your route preserves flow and control, then pursue the required grade across every Arcade stage. Campaign clears do not replace these ranks. For the untouched-stage condition, choose a familiar level and repeatable sequence. Avoiding damage matters more than improvising an untested shortcut to save a few seconds. Record each confirmed S-rank stage separately.

  • Keep an Arcade S-rank checklist.

Finish Boss Rush and technical actions

Learn boss patterns in ordinary encounters before chaining them in Boss Rush. During cleanup, separate the hundred-hit combo, Water Ninpo parries and killing a healed enemy because each requires different setup. Avoid sacrificing a promising Boss Rush attempt to force an unrelated technical trophy. SEGA Villains stages are additional content rather than a reason to change the base checklist described here.

  • Use separate attempts for Boss Rush and technical actions.

Trophies to watch

Divine Speed

Killed the final boss in under 10 hours.

The limit belongs to the campaign run; postpone extensive returns until after its ending.

SEGA Mega Play

Earned an S rank on all stages in Arcade Mode.

Track Arcade stages rather than campaign grades.

Ultimate Weapon

Reforged the Dark Katana.

Complete the Dark Katana progression.

I Am the Captain Now

Completed the Boss Rush.

Learn individual encounters before chaining them.

Frequently asked questions

Can I collect everything on the first visit?

Some routes need later abilities. Recording barriers and planning returns is more useful than repeatedly attempting an inaccessible passage.

Does Arcade time unlock Divine Speed?

The trophy concerns defeating the campaign’s final boss within ten hours. Keep that run’s timer separate from individual Arcade stage grades.

Is one S rank sufficient?

No. SEGA Mega Play requires S rank on every Arcade stage; a separate trophy asks for an untouched stage clear.

Sources

Trophy lists

Buying the game

These are Guerranera’s affiliate links. As an Amazon Associate I earn from qualifying purchases.

Open the interactive guide