
PS4 / PS5
Never Grave: The Witch and The Curse splits platinum progress between expeditions and rebuilding the village. Finishing the campaign is only part of the work: production, harvesting and building counters reward infrastructure developed early. This roadmap pairs dungeon progression with village objectives advanced in parallel. PS4 and PS5 have genuine distinct trophy lists, while the gameplay priorities below apply to both versions.
Base-game platinum roadmap covering priority objectives, cleanup and verified requirements.
- Difficulty: The list does not require a highest-difficulty clear.
- Missable trophies: Repeatable dungeons support later collection and progression.
- Online: The base roadmap can be pursued solo.
Start village production early
Clear rubble and establish a village that works while you tackle dungeons. Master Alchemist requires a thousand items from the cauldron, Blessings of Nature five hundred planter harvests and Hard Labor three hundred resources from extraction sites. These are separate counters, not a generic total of owned resources. Collect output after each expedition. Starting early reduces the final stretch spent waiting on production neglected throughout the campaign.
- Collect from the cauldron, planters and extraction sites after every return.
Find blueprints and unlock the Jeweler
Find blueprints while exploring and take them to the Inventor for completion: owning a blueprint and realising it are separate steps. Watch for the Jeweler blueprint in the early Ruins because that service supports equipment progression and preparation for an optional encounter. List buildings and services still locked. Spending at the Inventor advances its own objective, but that is not a reason to consume resources blindly when another needed service remains unavailable.
- Confirm the blueprint was found, completed and its service is usable.
Complete dungeons while seeking artifacts
Progress through the Ruins, Garden, Volcano and Academy, learning to use enemy possession for traversal as well as combat. Artifacts and skill trees have separate full-completion objectives; defeating a boss does not prove its area’s collection is finished. Record missing progress and return to repeatable dungeons with a specific purpose. Pay attention to double-reward fountains and alternative routes while exploring rather than leaving them for random searching after the ending.
- Track artifacts, skill trees and alternative routes independently.
Prepare mythic equipment and the Shopkeeper
Use the Jeweler for progression toward legendary and mythic equipment. No Requiem for Death requires defeating the Shopkeeper, whose encounter needs specific Jeweler preparation; simply attacking an ordinary village service is not the method. Before attempting it, organise healing and equipment and check the item required to trigger the encounter. Keep this fight separate from the campaign’s conclusion and acquisition of the Philosopher’s Stone.
- Check the required mythic brooch and prepare healing before the encounter.
Finish building and cumulative counters
Grand Architect needs a thousand built structures; do not confuse that with a thousand gathered materials or the number of building types in the menu. Also check ten thousand normal attacks, a thousand enemies and money thresholds, distinguishing ownership from spending. Combine cleanup with useful activity: an expedition can supply resources, combat progress and new blueprints while the village continues producing. Check every system before stopping because the final boss does not finish economic and production objectives automatically.
- Separate buildings, produced items, owned resources and spent coins.
Trophies to watch
Master Alchemist
Obtain 1,000 items from the village cauldron
Start cauldron production early and regularly collect items toward its counter.
Grand Architect
Build 1,000 structures in the village
Plan village construction and check the built total separately from gathered materials.
Miracles of the Past
Collect all the artifacts
Keep an artifact checklist and use repeatable expeditions for missing entries.
No Requiem for Death
Defeat the Shopkeeper
Unlock the Jeweler and prepare the mythic brooch enabling the optional encounter.
Frequently asked questions
Does the final boss complete village production objectives?
No. Cauldron, planters, extraction and construction have separate counters worth advancing from the beginning.
Must I play with others for platinum?
The base roadmap has no online-exclusive objectives and can be pursued solo, continuing expeditions for cleanup.
Why does the Shopkeeper not become a boss?
The encounter requires specific preparation involving the Jeweler and the relevant mythic brooch. It is not an ordinary action on a building.
Sources
- Never Grave — PlayStation Store
- Never Grave trophy guide — Totoneko
- Never Grave trophy detail — Case56
Trophy lists
Buying the game
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