Maquette

Maquette: PS4 and PS5 Platinum Trophy Guide

Maquette

PS4 / PS5

The model in Maquette is also a way to move objects between scales. Before worrying about timers, learn where to leave keys, gems and bridges so you can pick them up at the next scale. Each timed trophy is chapter-specific, so you can solve a hard puzzle slowly and then replay only that section.

Original game with native PS4 and PS5 sets. The archived PS4 sets differ in some wording, with the same timers and route.

  • Native sets: 23 trophies per set on PS4 and PS5.
  • Timed chapters: Seven independent time limits, from the gardens to the tower.
  • Online play: Not required for Platinum.

Take a slow first pass

Use The Gardens to learn the movement and The Maquette to learn scale. When you move something in the model, look for its counterpart in the outside world. Experiment with the key to see how size and position change before applying the same logic to a bridge.

  • Save at the start of a chapter you want to retry without retracing every step.

Detour for Breakout and Crew Creatures

In The Maquette, use the golden ticket to reach the fair. After the scene, find the stepped bushes to the right of the wall with the writing and climb over. In The Gateways, the Crew Creatures detour is near the end: give yourself time to look for the hidden room without chasing the timer.

  • Make these detours on the slow pass or during cleanup.

Prepare for the tower before triggering it

At the start of The Spiral, follow the tunnels to the edge and jump into the drop for Into the Darkness. In The Exchange, save before the Arch Tower attempt and learn the path to its entrance before opening the door. If you fail, restore the earlier point or restart the chapter for a fresh attempt.

  • Keep the Exchange save until the trophy has appeared.

Beat the first four time limits

The first limits are 3:00 for The Gardens, 4:10 for The Maquette, 4:35 for The Gateways and 9:50 for The Wedge. In the gardens, find the key at the end of the path to the right of the locked door. In The Gateways, rehearse the cyan gem separately: moving it badly can burn much of your margin.

  • Finish below the limits and skip cutscenes when the game allows it.

Finish the last three timed chapters

The remaining limits are under 4:20 for The Escape, 6:40 for The Spiral and 5:25 for The Exchange. Review the solutions before starting the chapter and do not rely on pausing to stop the timer. To expose the documented Chapter Select menu, pause, hold Left on the D-pad and press L1 five times.

  • Check for seven separate trophies even after the story ending.

Trophies to watch

Breakout

An early exit.

In the fair, use the stepped bushes to get over the wall after the cutscene.

Crew Creatures

Discovered Max, Sandy, Sputnik, Balto, Kitsume, Eggbert, Ms. Mayor, Momo, Rara, Dotsie, Pixel, Daisy, Hudini, Muzik, Luna, Prince, Quincy, Trouble, Jazz, Indie, Bill, Cleo, Khaini, & Pablo.

Make the late Gateways detour on a run without the timer.

Run, Move, Run!

Entered the Arch Tower on your first try.

Save before opening the tower and reach its entrance on the first attempt.

Triumphant Days

Completed the Gateways under 4 minutes and 35 seconds.

Practice moving the cyan gem before timing the whole chapter.

Frequently asked questions

Do the seven times add up to one speedrun?

No. Each trophy has its own chapter and limit. You can retry one challenge, such as The Gateways, without replaying the full game.

Can I clean up Breakout without restarting the story?

Use an earlier save or the documented Chapter Select to return to The Maquette. Pick up the ticket and head back to the fair.

Is the tower chapter the same as the leap into the void?

No. The leap is in The Spiral; the tower you must enter on the first try is in The Exchange.

Sources

Trophy lists

Buying the game

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Open the interactive guide