
PS4
Just Cause 3 needs more than campaign chaos. Platinum checks territories, collections, vehicles and every challenge at the required top rating. Gear-unlocked modifications can make some challenges easier, so a difficult attempt may become manageable after other unlocks. First test callouts and leaderboards. The game is mainly single-player, but certain social conditions depend on connection. This roadmap separates those requirements from Medici completion and expansions.
Base-game platinum roadmap for PS4. Additional trophy groups are separate.
- Required difficulty: Difficulty comes from five-gear challenges rather than a general setting.
- Missable trophies: Activities support cleanup; plan vehicles and callouts.
- Online: Callouts and social leaderboards require online services for their relevant entries.
Test callouts and leaderboards early
Anything You Can Do… requires beating a called-out score. Coordinate a recognizable feat with a friend and test sending, receiving and completing it before lengthy cleanup. A high personal statistic does not automatically replace an incoming callout. Check the requirement rather than repeating random feats.
- Verify an actually received and beaten callout.
Liberate territories to open activities
Settlements and bases lead to different challenges and unlocks. Mark completed provinces and check remaining chaos objects before moving. Use the grapple, explosives and vehicles for specific actions rather than confusing spectacular destruction with every base objective actually completed.
- Compare province progress with remaining objectives.
Alternate challenges with unlocked modifications
All the Gears requires five gears in every challenge. When stuck, switch categories and return with suitable modifications. A wingsuit, vehicle or explosive upgrade can change route management. Repeating an identical attempt without reviewing equipment is not always the efficient choice.
- Inspect available modifications before retrying.
Deliver vehicles to the required garages
Caught ’Em All! does not simply count vehicles driven; they must reach rebel garages. Check the missing model, preserve rare finds and choose a manageable delivery route. Track collections and jumps separately. Discovering an area does not prove its vehicle registered.
- Compare found models with the garage register.
Actually activate modifications and finish Medici
MOD Tinkerer requires every modification active for the specified time, not merely purchased. Review categories and complete usage before the final full-completion check. Sky Fortress, Mech Land Assault and Bavarium Sea Heist have additional groups; their challenges do not replace base-game ones.
- Verify modification activation and base completion.
Trophies to watch
All the Gears
Earn 5 Gears in every Challenge.
Return to challenges after suitable upgrades.
Caught 'Em All!
Collect every vehicle available by bringing them to Mario's Rebel Garages.
Deliver models to rebel garages.
Anything You Can Do…
Beat a score you were Called-Out on.
The callout condition matters, not merely a personal record.
MOD Tinkerer
Have every Gear MOD active for at least 1 minute each.
Activate every modification for the required time.
Frequently asked questions
Is this an entirely offline platinum?
No. Some entries involve callouts and leaderboards. Test services rather than inferring everything from the single-player campaign.
Is one gear per challenge sufficient?
No. All the Gears requires five gears in every base challenge.
Is entering every vehicle sufficient?
No. Caught ’Em All! requires registration through rebel garages.
Sources
Trophy lists
Buying the game
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