inFAMOUS

inFAMOUS: trophy and platinum guide

inFAMOUS

PS3

The first inFAMOUS needs two coherent moral routes, one on Hard, alongside collections and stunts. Freely mixing good and evil choices on one save is inefficient because powers, missions and endings depend on karma. Decide which route will hold full cleanup and maintain a separate second file. Watch for useful enemy setups during story; liberating the entire city first can make preparing some stunts less convenient.

Base-game platinum roadmap for PS3. DLC trophy groups are separate.

  • Required difficulty: One campaign must be completed on Hard without lowering the setting.
  • Missable trophies: Karma choices and missions exclude alternatives; prepare two separate routes.
  • Online: No online trophies.

Two saves and consistent karma

Choose Hero and Infamous routes with matching side missions. Some upgrades depend on the selected branch; an opposite-alignment mission can close access to a desired power. Inspect its icon before confirming and preserve both files without accidental overwrites. Endings belong to those routes rather than a last-minute colour change.

  • Keep choices and missions consistent on each save.

Set Hard from the first control

For the Hard route inspect the setting as soon as Cole is controllable and never lower it. Treat electrical sources and cover as combat resources; a rechargeable position is more useful than a risky chase. Record the dedicated file early rather than checking only at the ending and confusing cleanup with the valid Hard Finish route.

  • Check Hard at the start of the dedicated save.

Complete stunts during story

Read the unfinished-stunt hint and prepare its encounter type. Explosives, rooftops and vehicles offer different opportunities; avoid immediately killing a group needed for a combination. Match shots, blasts and environment to the objective, then inspect the counter. Repeating one simple kill does not automatically finish the stunt set.

  • Pursue stunts before fully liberating territories.

Shards and Dead Drops by district

For Rockhound track shards by block, including elevation and city edges. Dead Drops are a different collection with their own directional indication. For a final shard, revisit audited sectors rather than randomly crossing every island. A methodical search avoids checking the same rooftop repeatedly.

  • Track shards and Dead Drops separately.

Territories, powers and counters

Complete karma-consistent side missions and purchase that branch’s upgrades before leaving the save. Then audit traversal, healing, draining and cumulative actions. Combine counters with useful collection travel without compromising alignment. Final cleanup must confirm both moral progression and general categories rather than only a defeated boss.

  • Purchase the selected karma’s powers before switching saves.

Trophies to watch

Hard Finish

Finish story mode on Hard, without changing the difficulty setting.

Set Hard as soon as Cole is controllable and never lower it.

Stunt Master

Complete all of the stunts on the stunt list.

Use story encounters before liberating the entire city.

Rockhound

Find 100% of the Shards.

Audit shards by sector, including rooftops and island edges.

Frequently asked questions

Can I freely switch karma?

Different actions are possible, but the power and mission roadmap needs coherent branches on separate files.

Is Hard only needed at the end?

No. Prepare the Hard save from the beginning and do not lower the setting during campaign.

Should every stunt wait until postgame?

Use favourable encounters during story before liberation reduces some opportunities.

Sources

Trophy lists

Buying the game

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