
PS4
Dishonored: Definitive Edition needs routes best kept separate. A no-kill, no-alert run serves Clean Hands and Shadow, while lethal techniques and High Chaos belong elsewhere. Mostly Flesh and Steel restricts power purchases: owning runes does not mean they can be freely spent. Save before experiments and inspect each mission summary so an accidental death is discovered before the campaign ending.
Base-game platinum roadmap for PS4. Additional trophy groups are distinguished from platinum requirements.
- Required difficulty: Maximum difficulty is not required.
- Missable trophies: Alerts, deaths, paintings and side chains require continuity.
- Online: The route is offline.
Separate High Chaos from the clean run
Use one progression for lethal techniques and High Chaos and another for no kills or alerts. An encounter’s appearance is not enough: unconscious bodies left in water or hazards can die later. Place neutralised characters safely and keep intermediate saves before uncertain situations.
- Check deaths and detections in each mission summary.
Preserve Mostly Flesh and Steel restrictions
The trophy restricts supernatural powers and enhancements beyond the permitted baseline Blink. Do not upgrade Blink for convenience or buy a passive enhancement assuming it is not a power. Save before technical experiments and restore the restricted progression afterwards; keep the ending-bound run clearly identifiable.
- Do not spend runes on the restricted-power run.
Use indirect target neutralisations
Poetic Justice needs indirect solutions for main targets. Search information, conversations and side routes before deciding that killing is the only option. Finishing without a sword strike does not alone prove the condition; check the actual neutralisation method and casualty summary.
- Identify the indirect solution before confronting the target.
Plan Granny Rags, Slackjaw and paintings
Granny Rags and Slackjaw chains alter later opportunities. Follow their tasks within a dedicated progression and check Sokolov paintings before leaving missions. Do not solve a clean-run problem lethally just to finish a side quest; retain that variation for the chaos-compatible route.
- Check paintings and side chains before leaving the mission.
Clean up techniques on dedicated saves
Versatile, Tempest and other techniques need different weapons or conditions; prepare the encounter before attempting them. A lethal sequence must not contaminate the Clean Hands save. Daud’s stories and Dunwall City Trials are included content, but their groups remain separate from the main-game platinum.
- Use a separate slot for lethal and power experiments.
Trophies to watch
Shadow
You completed all missions after the prologue without alerting anyone
Check detections after each mission and restore a save if needed.
Mostly Flesh and Steel
You finished the game without purchasing any supernatural powers or enhancements, besides Blink
Do not purchase enhancements on the dedicated progression.
Clean Hands
You completed the game without killing anyone
Protect unconscious bodies from environmental hazards.
Art Dealer
You collected all the Sokolov paintings
Check paintings before leaving every mission.
Frequently asked questions
Is a passive enhancement safe for Mostly Flesh and Steel?
Do not assume so; preserve the restriction without buying extra powers or enhancements.
Can an unconscious guard spoil Clean Hands?
Yes, if later hazards kill the guard. Store bodies safely and check the summary.
Are Daud’s stories required?
They are additional groups separate from the main campaign platinum.
Sources
- PlayStationTrophies – Dishonored roadmap
- TrueTrophies – Definitive Edition list
- SuperCheats – Definitive Edition requirements
Trophy lists
Buying the game
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