Castlevania: Lords of Shadow

Castlevania: Lords of Shadow platinum guide for PS3

Castlevania: Lords of Shadow

PS3

Split each stage into three tasks: clear Paladin, recover secrets and win the trial. After finishing the story you can return through chapter select with your abilities. Trials do not require Paladin, so pick a setting that helps you meet the rule and use the menu to audit 110%.

43 PS3 base trophies. DLC chapters XIII and XIV, Reverie and Resurrection, are outside the platinum.

  • Base list: 43 offline entries across chapters I–XII.
  • Paladin: Available after the first clear; finish every base stage.
  • Trials: They unlock after the first clear of each stage, on any difficulty.

Finish the twelve chapters and develop Gabriel

Play the first story on a setting that lets you learn attacks without skipping accessible secrets. Spend experience to expand your moves and practice parries and dodges before the long bosses. Use Light Magic to recover health when hitting and Shadow Magic when you need more damage. After the ending, open chapter select for the detailed work.

  • Keep the progress with unlocked powers instead of starting from a blank new game.

Return for secrets with the missing powers

Some gems and arks are unreachable on the first visit. When you unlock new movement or an ability, return to missing markers and look for places that require a jump, a dash or a side path. Life, Light and Shadow gems have separate counts. Brotherhood arks do not replace gems, so track both in the stage summary.

  • Check all three gem types and the arks before marking a stage complete.

Replay Paladin stages one at a time

Select Paladin for individual stages and complete the exit instead of leaving after a gem pickup. In groups, avoid committing to long animations when enemies are about to surround you; separate them and use Light Magic when you can land safe hits. Check the stage in the menu and move on without assuming that one boss clear covers the whole chapter.

  • Mark each Paladin clear in the summary before lowering difficulty for a trial.

Adapt combat to each trial’s rule

Trials open after the first stage clear. Read the condition as soon as you enter: it may call for a particular target, a time limit or avoiding a source of damage. Use a lower difficulty where it helps, leaving Paladin to a separate clear. When success appears, finish the stage and verify the check mark in the menu.

  • Do not repeat a completed trial just because its indicator appears on re-entry.

Audit 110% in the base campaign only

Before the final check, compare stages from chapter I through XII. If one is below 110%, inspect its Paladin clear, trial and gem or ark group instead of repeating the whole chapter. Finish remaining combo purchases with your earned experience. Extra chapters may show if you own the DLC, but they are not the reason Eleventy party is missing.

  • Verify the summary stage by stage instead of relying on the adventure total.

Trophies to watch

Master achiever

Complete all the trials

Win every trial in the twelve base chapters, choosing a comfortable difficulty where possible.

Epic victory

Finish all levels in Paladin difficulty

After the first ending, clear every base stage on Paladin with carried progress.

Eleventy party

Get 110% completion rate in all levels

For each stage combine a Paladin clear, completed trial and every listed secret.

Frequently asked questions

Is Paladin available at the start?

No. Finish the campaign first, then revisit unlocked stages on the new setting.

Must you combine a trial with Paladin in one attempt?

No. The two results can be recorded separately on the same progress.

Do chapters XIII and XIV count toward Eleventy party?

No. For the platinum, check the stages in the twelve base chapters.

Sources

Trophy lists

Buying the game

These are Guerranera’s affiliate links. As an Amazon Associate I earn from qualifying purchases.

Open the interactive guide