Brotato

Brotato – PS4 / PS5 platinum trophy guide

Brotato

PS4 / PS5

Climb to Danger 5 with the characters you understand best, then drop the difficulty for wins with no specific tier requirement. Unlocks, long-term counters and stat thresholds are separate tasks. Trying to force them all in the same arena makes every shop choice harder.

PS4 and PS5 have separate native lists. Platinum depends on the 59 base trophies even when the full list shows add-on groups.

  • Base trophies: 59 per list. Abyssal Terrors and other add-on groups are not needed for Mash Master.
  • Final wave: A standard run finishes at wave 20.
  • Online: The platinum can be earned solo offline; local co-op is optional.

Climb Danger 0–5 with reliable builds

Win each Danger level to unlock the next. Fill weapon slots with a consistent loadout early, then balance damage, speed and health before elite waves. Use a standard run through wave 20 so the result is clear. After Danger 5, Demon becomes available for a separate character win.

  • Check the selected Danger level before beginning the next attempt.

Unlock characters with stat-focused runs

For Hallucination, reach +60% Dodge in one run to open Ghost. For Cryptid, take tree-spawning items and leave at least ten trees standing when a wave ends. When working on Agriculture or Perfect Vision, choose upgrades that serve the threshold instead of spreading them across too many stats.

  • Check Forest and the later Cryptid win as two separate objectives.

Adapt the build to the required character

With Pacifist, prioritise movement, armour and survival; keep an escape route open while enemies stay alive. For Doctor, exploit the speed of Medical weapons. With Ghost, try Ethereal weapons and build Dodge without neglecting health. With Arms Dealer, budget materials for rebuilding the weapons lost between waves.

  • Keep a checklist by character so you do not repeat wins that already counted.

Track materials, weapons and pickups separately

Hoarder needs 3,000 materials held at once: use a run where buying less will not undermine survival. For Recycling, recycle twelve weapons in the same run and watch your inventory space. Turrets needs five turrets on the map at once, so use an engineering setup and check the active structures during a wave.

  • Lifetime materials collected and materials held are different counters.

Clean up the remaining base wins

After Danger 5, return to Danger 0 for characters whose trophy asks for a win without a difficulty tier. Use the base list so you do not chase expansion-group wins needed only for extended completion. For remaining lifetime counters, combine unfinished characters with waves where you can collect plenty of materials.

  • Check the 59 base trophies for your build before moving on to add-ons.

Trophies to watch

Danger 5

Win a run in Danger 5.

Use a build that survives elite waves and wave 20; the win also unlocks Demon.

Hoarder

Hold 3000 materials.

Hold 3,000 materials at one time instead of counting materials already spent.

Forest

Finish a wave with 10 or more living trees.

Increase tree spawns and leave at least ten trees alive at the end of a wave.

Recycling

Recycle 12 weapons during a run.

Track twelve weapon recycles within the same run, not ordinary replacements.

Demon

Win a run with Demon.

Unlock Demon with a Danger 5 win, then select Demon and win a run.

Frequently asked questions

Does Mash Master require Abyssal Terrors?

No. Platinum belongs to the 59-trophy base list; add-on groups are separate completion goals.

Does every character need a Danger 5 win?

No. Danger 5 has its own trophy; an entry that only asks for a win can be done at Danger 0.

Can I play without manual aiming?

Yes. Autofire is the default, so you can focus on movement and shop choices.

Sources

Trophy lists

Buying the game

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