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The platinum rewards knowing each district: graffiti needs vertical routes, and scoring hinges on the multiplier. Finish the story to open all areas, then make two separate passes, one for the phone and map and another for combo runs.
Clear the districts, photograph Polo and build million-point combos before finishing the graffiti.
- Difficulty: Combo routing and movement are the main challenges.
- Missables: Recoverable in free roam.
- Online: No online trophies.
Take Mataan and open free roam
Progress with your crew to the Mataan boss in Chapter 6. During the story, get comfortable using manuals to connect rails, wallrides and elevation changes. Photograph blue mascots once you have the camera, and record each successful shot: revisiting an already photographed statue will not tell you which one is missing.
- Open free roam and keep a photo checklist.
Pick up the maps and reveal hidden spots
After taking over a district, collect its map and use the phone to find tag spots. In Versum Hill talk to Rave in the station for the train spots. On Pyramid Island follow Rise’s request to reveal her spot. If the count is short, check vertical detours and character requests before searching the marked walls again.
- Check graffiti completion in all seven areas.
Use distinct pieces throughout the Hideout
Choose the compact Hideout for State of the Art. Its ten small spots need ten different signatures: each character has their own, so switch crew members between signatures. Use a different design on each of the other size slots as well and check that you are not repeating a piece when you return.
- Check distinct pieces for each size.
Build the multiplier before adding points
Start by using different rail corners, wallrides and ramps, since new elements build the multiplier. At Versum Hill go from the street through the plaza and down into the Underground Plaza. Once your multiplier is high, move onto the loop rail and repeat tricks to build base score. For the thirteen-million target, a 100× multiplier needs 130,000 base points.
- Bank the combo only after passing the target.
Finish Polo photos, the basket and short tasks
Check all seventeen Polo photos and search areas where you did not note the confirmation sound. For Baller, go to the Versum Hill court, line up the ball in front of a hoop and try the low kick from Trick 3. For In The Flow, use a loop that keeps your combo active for four minutes without crossing traffic.
- Verify the photos, basket and timed combo.
Trophies to watch
State of the Art
Cover an entire stage with unique graffiti pieces.
Use the Hideout and swap characters so every small tag is different.
Photo Generic
Take 17 pictures of Polo the scuba mascot.
Mark each mascot after the confirmation sound rather than relying on memory.
Versum Hill Tricked
Get a 13.000.000 score combo in Versum Hill
Build your multiplier across the district, then add base score on the Underground Plaza rail.
Mataan Bombed
Hit all graffiti spots in Mataan
Collect Mataan’s map and check elevated spots and routes unlocked by characters.
Frequently asked questions
Do I need the Base & Jay pack?
No. The trophies can be earned with characters unlocked in the base game.
Why does my wanted level stop at five?
Complete the story before attempting Funk Star; wanted level six becomes available after the finale.
How do I hold the manual for 69 seconds?
Use a skateboard or bike and try the slope near the Versum Hill entrance. Avoid traffic and use the change in slope to maintain the meter.
Sources
Trophy lists
Buying the game
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