Baldur’s Gate 3

Baldur’s Gate 3: trophy and platinum guide for PS5

Baldur’s Gate 3

PS5

Baldur’s Gate 3 mainly demands careful management of choices. Some trophies depend on characters surviving across multiple acts, others on a particular origin or a specific way to win a fight. Divide your hunt into narrative chains, combat challenges and a Tactician campaign. Keep manual saves before important decisions and do not use mods on your trophy save. Honour mode adds Foehammer to full completion but is not required for the base platinum, avoiding an unnecessary additional challenge.

Base-game trophy roadmap. Expansions and additional trophy groups are separate from the platinum.

  • Required difficulty: A full Tactician campaign for Critical Hit; Honour is an additional group.
  • Missable trophies: Many narrative choices, companions and boss conditions are missable.
  • Online: The platinum can be earned in single-player.

Choose the narrative route before the character

A custom origin and Dark Urge are not interchangeable for every trophy. Embrace Your Urge and Sins of the Father require the Bhaal-related path; prepare a suitable campaign and keep its saves separate from your heroic run. Do not add mods as a shortcut: Larian confirms that they disable trophies and achievements on the modified save.

  • Create an unmodded save and decide which campaign will cover Dark Urge.

Protect chains spanning multiple acts

Leave No One Behind and She Cannot be Caged! cannot be started when you reach the final city. Keep a list of refugees encountered and the three rescues Sazza requires. Before advancing to a new phase, check prisoners and unfinished character quests. A save made immediately after a bad decision is not a substitute for an earlier restore point.

  • Check tieflings, Sazza and prisoners before every act transition.

Pay attention to camp and companions

Hot Date concerns Karlach’s romance, while Just a Nibble, Repairing the Weave and Loophole concern different companions. Speak to them after major events and use rests to follow camp scenes; skipping every conversation may close a path you started. Include Scratch and the owlbear cub in this planning: their trophy needs both together, not separate encounters in the world.

  • Follow companion quests and keep a save before decisive scenes.

Check the condition before each boss

Victory is not always enough. Pest Control requires preventing the eggs from hatching; A Grym Fate excludes the forge hammer; No Free Lunches prevents the Apostle consuming necromites. Read the condition before fighting and prepare the party around it. If it fails, reload immediately rather than finishing a long battle that can no longer award its trophy.

  • Make a pre-boss save and identify the action that would invalidate the trophy.

Plan Jack-of-all-Trades without a respec

The requirement asks for a level in every class in one playthrough without using Withers to change that character. Do not spend twelve levels on one build before planning it. A dedicated character who has not yet been levelled can cover the task while the main party remains effective. Check every level choice and distinguish hiring a hireling from resetting an existing build.

  • Dedicate an unrespecced progression to one level in each of the twelve classes.

Separate Tactician and ending saves

For Critical Hit, maintain Tactician difficulty throughout the campaign. A dedicated run avoids mixing risky narrative experiments with the combat challenge. Keep saves before the ending choices too: controlling the Netherbrain, destroying it and acting for Bhaal are different conditions. Do not assume every ending is available to every origin, and retain earlier files until the unlocks are confirmed.

  • Finish Tactician without lowering it and retain useful ending branches.

Trophies to watch

Leave No One Behind

Save every tiefling refugee you can throughout the game in a single playthrough.

Check refugees across every act, not only the grove’s outcome.

She Cannot be Caged!

Rescue Sazza from the Emerald Grove, Goblin Camp, and Moonrise Towers in one playthrough.

The text requires three rescues of Sazza in one playthrough: record each location before advancing.

Jack-of-all-Trades

Multiclass into every class in one playthrough without asking Withers to change your character.

The no-respec condition concerns the multiclass character; plan before spending their levels.

Critical Hit

Complete the game in Tactician mode.

Use the Tactician preset and do not lower it during the dedicated campaign.

Sins of the Father

Claim your Throne of Blood: take control of the Netherbrain for Bhaal and break the world.

Prepare Dark Urge’s path: a generic evil ending does not replace the required connection to Bhaal.

Frequently asked questions

Is Honour mode needed for the platinum?

No. Tactician is the base platinum’s difficulty requirement. Foehammer belongs to the additional Honour group and is needed for expanded 100% completion.

Are cosmetic mods trophy-safe?

Do not use them on your platinum save. Larian states that mods disable trophies; removing them does not re-enable that save.

Can I solve missables only at the end?

No. Many conditions depend on earlier-act decisions. Manual saves help only if they predate the choice that closes the route.

Sources

Trophy lists

Buying the game

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Open the interactive guide