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PLATINUM GUIDE

Atelier Escha & Logy Platinum Guide (PS Vita, PS4)

Atelier Escha & Logy Plus and DX platinum guide for Marion’s assignments, Escha and Logy endings, Double Draw and Ultimate Flameu.

Atelier Escha & Logy: Alchemists of the Dusk Sky

PS Vita / PS4

Manage the calendar to reach each assignment’s free time early. That is when you can view the character events needed for the ending. Play both protagonists, keep a save near the final day and prepare for Ultimate Flameu in New Game Plus, when you can build stronger gear.

Plus on PS Vita and DX on PS4. The original PS3 set is not linked to this guide.

  • Editions: 53 trophies in each Plus and DX set.
  • Playthroughs: Two runs, switching between Escha and Logy for the true ending.
  • Level goals: Alchemy level 50 and combat level 99.

Finish each primary assignment early

Prioritize Marion’s main objective. Once you enter free time, check events in Colseit and complete useful side tasks while days remain. Set aside part of the calendar for new recipes and materials: leaving all events until the last days can let travel and synthesis use up your time.

  • Check town events before turning in the assignment and changing terms.

Stay in Colseit after the Flight Gas Jar

After making the Flight Gas Jar, look for the protagonists’ event in town before departing for the next area. Unlock Double Draw and practice chaining Escha and Logy’s items through support attacks. Review companion events as terms progress so you can identify the ones exclusive to your current protagonist.

  • Keep a save before first leaving Colseit after crafting the jar.

Save before the final day

Complete Assignment 9, prepare the Dreadnaught and explore the Unexplored Ruins. Save before your days run out to revisit the ending options you have unlocked. For the true ending, use the other protagonist in New Game Plus, collect all five lithograph pieces and finish the Fallen Ruins too. Check that the promise option appears.

  • Keep clear data separate from the slot before the ending.

Raise level caps and prepare for bosses

Once Assignment 9 is complete, return to Marion for the experiments that extend the combat level cap to 99. In parallel, bring alchemy to 50 and develop gear and items for the longest battles. Check optional bosses, including Dragon King, before running down the remaining calendar.

  • Buy all three successive combat cap increases from Marion.

Fight Flameu at full power

Destroy all four colored honeycombs in the Fallen Ruins, then choose the response that preserves the power-ups when you meet Flameu. The other choice cancels the honeycombs’ effect. Keep a save before the fight. Use Double Draw and defensive support to manage seasonal transitions, then check that A Grand Triumph unlocked.

  • Choose “Fix the mistake” after destroying all four honeycombs.

Trophies to watch

An Atelier for Two

Escha and Logy's new life begins.

After the Flight Gas Jar, stay in town for the event that unlocks Double Draw.

Welcome Home

Fulfilled an important promise.

Use the other protagonist in New Game Plus, finish the ruins and choose to make the promise.

Leave the Battles to Me

Reached combat level 99. Are there any worthy foes left?

After Assignment 9, buy the experiments that raise the level cap to 99.

A Grand Triumph

Stopped Flameu after she released her true power.

Destroy the four colored honeycombs and choose the empowered battle.

Frequently asked questions

Can I get both routes in one run?

No. Escha and Logy have their own events and trophies. The true ending also needs New Game Plus with the other protagonist.

When can I see companion events?

Mainly during free time. Complete the assignment’s main objective early and check town before reporting or traveling.

Does normal Flameu unlock A Grand Triumph?

No. Activate and keep all honeycomb boosts for the strongest version. You can save this fight for the second run.

Sources

Trophy lists

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