
PS4 / PS5
Armored Core VI requires seeing three endings, unlocking every mission and then earning S ranks. Replaying an unlocked mission does not correct a narrative choice that left an alternate mission closed: route selection comes before perfection. The first run builds equipment and boss familiarity, while New Game+ and New Game++ add options that must be recognized. Separating combat logs, parts and ranks also avoids judging every attempt by incompatible criteria: a useful item detour can be inappropriate during an efficiency attempt.
Base-game trophy roadmap. Expansions and additional trophy packs are not required for the platinum.
- Required difficulty: There is no difficulty selector; every mission needs an S rank.
- Missable trophies: Route choices, alternate missions and the New Game++ Arena need care.
- Online: Trophies do not require online PvP.
Learn assembly and mech adaptation
During the first run, retain a variety of parts and try different answers to bosses. If one assembly repeatedly fails, review range, load and stagger management before attributing everything to reflexes. Completed missions can be replayed: use that system to test one change at a time without treating every attempt as an irreversible narrative cost.
- Try different assemblies and note troublesome bosses.
Change routes rather than repeating the same decisions
The Fires of Raven, Liberator of Rubicon and Alea Iacta Est are distinct outcomes. Before a Decision mission, check the route being followed. On later runs, pay attention to new requests and variants: rapidly repeating first-run missions can produce an ending already recorded while leaving other assignments closed.
- Record decisions and the intended ending for each run.
Complete Arena entries as they update
The Arena expands through progression and later runs. Check it when the story adds entries and complete available encounters, especially in New Game++. Do not postpone everything until after the last ending: some final simulation opportunities depend on the playthrough state. OS upgrades also provide practical help for ranks and bosses.
- Review the Arena before concluding New Game++.
Collect logs and parts in dedicated attempts
Combat Log Collector requires every combat log, while Data Log Collector requires ten entries of its different named category. Parts can also depend on purchases, rewards or containers. When seeking an item, dedicate the attempt to it and inspect the result afterward; winning a mission without the correct target or container does not complete the collection.
- Separate combat logs, data logs and part categories.
Pursue S ranks after unlocking missions
The Perfect Mercenary requires an S rank in every mission. First use Stargazer to check that the mission list is complete, then work on individual performances. Record the result, route and problems in each attempt: avoidable damage, a detour and unnecessary ammunition expenditure are different clues. Repeating the same strategy without changing its weak factor is not an improvement plan.
- Inspect each unlocked mission and its earned rank.
Inspect the catalogue before another cycle
Before restarting for a missing trophy, determine whether the gap is a mission, performance or reward. An already opened mission can be recovered through replay; a missing narrative branch may require a new cycle. For Asset Holder, compare part categories actually owned rather than merely seen in the shop. This diagnosis avoids repeating the story for one missing purchase or log.
- Identify the requirement type before starting another cycle.
Trophies to watch
The Perfect Mercenary
Cleared all missions with an S Rank rating.
Unlock alternate missions first, then record an S in each through performance-focused attempts.
Master of Arena
Cleared all Arena programs.
Complete new encounters as they become available, particularly checking the Arena before the New Game++ finale.
Combat Log Collector
Obtained all combat logs.
Inspect combat-log targets in unfinished missions, distinguishing them from data logs with a different target.
Frequently asked questions
Can I choose an easier difficulty?
The game does not offer an Easy/Hard-style selector. However, you can change the mech’s assembly and adapt strategy to individual encounters.
Are any three playthroughs enough for the endings?
No. You need three different outcomes by following decisions and new opportunities on subsequent playthroughs. Repeating choices can produce the same ending.
Must I collect every data log?
Data Log Collector requires ten data logs. Combat Log Collector instead requires a complete collection: do not confuse the categories.
Sources
Trophy lists
Buying the game
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