Inscryption

Inscryption: PS4/PS5 trophy and platinum guide

Inscryption

PS4 / PS5

The narrative finale does not finish Inscryption’s platinum: the PlayStation list requires Kaycee’s Mod trophies too. Play the story first without spoiling every revelation, then separate card cleanup from challenge runs. The hardest part is building a reliable deck under stacked disadvantages rather than winning one lucky battle. This roadmap distinguishes the three story acts from the final roguelite mode.

Roadmap for the PS4/PS5 base list. Additional trophy groups must be distinguished from platinum requirements.

  • Required difficulty: There is no selectable story difficulty trophy; Kaycee challenges, including an all-modifiers run, are required.
  • Missable trophies: Act-specific objectives can be recovered through post-story selection; completing them during the relevant act saves replays.
  • Online: The route can be completed offline and has no multiplayer trophies.

Finish the story and investigate the cabin

In Act I, deaths are part of progression: revisit room objects when new clues appear rather than treating every loss as a save to erase. Inspect the safe, drawers and items that change after battles. Reserve a focused run for cabin challenges: keep the hook to reclaim a creature stolen by the Angler, and seek two Mycologist encounters when carrying matching copies.

  • Before leaving an act, note which of its specific trophies remain.

Complete the Act II collection

“Original Inscryption” means Act II, not the whole campaign. Check the collection book in the wizard tower and identify a missing card’s family before buying more packs. The training dummy provides Foils from excess damage without pressure from an aggressive opponent. Packs do not contain every card, however: revisit the Mycologists with the requested duplicates, inspect the well and complete the Bone Lord offering. For Devil’s Play, prepare an attack exceeding 666 damage; it is not a cumulative battle total.

  • Check special cards and duplicates as well as ordinary merchant packs.

Explore the factory before the finale

In Act III, test side exits even where no obvious arrow appears; these lead to pelts exchanged with the Trader. For the bounty hunter, allow the bounty rating to rise and destroy the correct card when it appears. Agonizing Remorse uses the Archivist sequence adapted for consoles: follow in-game choices rather than deleting personal PlayStation documents. After the finale, use act selection for cleanup and keep this separate from Kaycee runs.

  • Collect all five Trader rewards.

Unlock Kaycee decks, challenges and items

Complete challenge levels in their intended progression, raising the required score after clearing the current level. Selected skull count is not the same as the challenge level completed. Record a victory with every starter deck; repeatedly using your favourite does not finish Start // Finish. During these runs, match the cabin painting’s arrangements to unlock its three items. Judge cards by how they improve reliable draws and decisive damage, instead of filling the deck with expensive creatures lacking synergy.

  • Track starter-deck victories and painting items separately.

Prepare the all-skulls run

Attempt Skull Storm after learning the restrictions, including the boss Grizzlies. Build a clear win condition: an upgraded cheap creature, compatible sigils and saved items that open a lane can outperform many mediocre bodies. Before ringing the bell, check incoming attacks, sacrifices and damage reaching the scales. Winning without every skull enabled is insufficient; check the starting panel even after a failed run, because story progress does not replace this condition.

  • Confirm every modifier before starting the decisive run.

Trophies to watch

Collective Effort

Collect every card in the Original Inscryption.

Use the tower book to distinguish pack cards from secrets and Mycologist rewards.

Skull Storm

Complete a run with every Challenge active in Kaycee's Mod.

Enable every skull and prepare tools for Grizzly lanes; an ordinary level-12 win does not replace this challenge.

Start // Finish

Complete a run with every Starter Deck in Kaycee's Mod.

Record a win with every unlocked starter deck, not merely a run started with it.

Frequently asked questions

Is Kaycee’s Mod optional for platinum?

No. The PS4 and PS5 list includes challenge levels, starter decks and Skull Storm; the story alone is insufficient.

Must I restart the campaign for one card?

After the finale you can revisit acts. Identify the correct act first; cards and tools do not transfer freely between its different structures.

Is the 666 damage cumulative?

No: prepare a combination that exceeds the threshold in a valid Act II attack, for example with repeatable scaling against the training dummy.

Sources

Trophy lists

Buying the game

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Open the interactive guide