
PS3
Learn the castle on your first run without watching the clock. Save on every bench, get the spiked club and aim to escape without seeing the game-over screen. Restart from a cleared save for the shining sword and watermelon. Once Yorda’s route feels familiar, attempt the clear under two hours.
PS3 remaster from ICO & Shadow of the Colossus Classics HD. There are 16 offline trophies and a separate platinum.
- Runs: At least two; the second begins from a cleared save.
- Time limit: Castle Guide: complete the game within 2 hours.
- Online: No online requirement.
Learn the castle and save on every bench
During your first escape, use the benches with Yorda even when you do not need to stop. Bench Warmer counts actual saves; walking past one does nothing. As you cross a doorway, watch where shadows enter and keep Yorda away from their portals. Use this run to learn when to call her and when to grab her hand.
- Keep late saves separate if the menu permits it.
Get the club from the hidden room
In the waterwheel area after the piston jump, open the passage with the lever and hit the tree to drop the ball. Take it and Yorda through the movable wall between the stairs. Set the ball where the basket will appear, then stand with her on the circular platform. Get the ball into the basket to earn the club.
- Do the club attempt on the first run, before restarting from Clear Data.
Protect Yorda to avoid game over
Do not leave Yorda far behind while solving a puzzle. If shadows drag her toward a portal, break off from the group and pull her free before she disappears. Unscathed Escape allows hits but requires that you never see the game-over screen. Use saves to resume if you recognize that a jump or a fight is going wrong.
- Before moving on, keep the first clear data.
Get the shining sword and bring the watermelon
Load the cleared save to start the second game. Return to the waterwheel room and solve the basket with Yorda again; the reward is now the shining sword. On the beach after the ending, do not immediately run over to her. Find the watermelon, pick it up and carry it to her for Split the Watermelon.
- Do the second-run extras separately if you want a cleaner timed attempt.
Prepare a run under two hours
For Castle Guide, follow a route you have practiced, especially between the graveyard, windmill and main gate. Call Yorda before the stairs she needs to climb, and move through shadow rooms if the exit is already clear. Leave time for the final sequences and do not stop the attempt when the last cutscene starts. Aim under two hours to cover the longer target too.
- Keep a save at the start of any section where you routinely lose time.
Trophies to watch
Split the Watermelon
Bring the watermelon to Yorda upon completing 2nd time through
After the second ending, collect the watermelon on the beach and bring it to Yorda.
Shining Sword
Acquire shining sword
Use the basket after loading a cleared-game save.
Bench Warmer
Save at all save points
Make an actual save at every bench with Yorda.
Castle Guide
Beat the game within 2 hours
Practice the route, leave a final-sequence buffer and finish under two hours.
Frequently asked questions
Can I get the shining sword on the first run?
No. The basket gives the spiked club on the first run and the shining sword when starting from cleared data.
Does the no-game-over trophy forbid all damage?
The condition is about the game-over screen. Prioritize saving Yorda when shadows drag her away.
Must I earn every trophy in exactly two runs?
No. A separate speedrun is useful if you are still learning the rooms and hidden items.
Sources
- PlayStation Blog – edizione HD europea
- PlayStationTrophies – stanza della spada luminosa
- PlayStationTrophies – Castle Guide
- TrophiesHunter – checkpoint corsa
Trophy lists
Buying the game
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