GRIME

GRIME PS4 and PS5 platinum guide

GRIME

PS4 / PS5

In GRIME, alternate boss progress with targeted trips for absorptions and collectibles. The crucial check comes when Shidra restrains you: first let Weakness play out, then return and resist for Kinship. Reverse the order and you may have to replay the story for the remaining ending.

The original GRIME, not GRIME II. Native lists include 35 base trophies and 12 in separate groups.

  • Base lists: 35 trophies for the platinum, 47 with extra groups.
  • Endings: Weakness before Kinship.
  • Online: Not required.
  • New Game+: Trophies in the NG+ group are not required for Spiral Heart.

Build a return route through each area

Activate Surrogates as you find them and look for map beacons; they are separate checks. In every region mark branches that need later abilities. When you unlock new movement, revisit those areas while looking for Nervepasses. One trip can then finish a shortcut, a beacon and several leftover items.

  • Track beacons separately from rest points.

Absorb different prey to unlock traits

Learn absorption timing one prey at a time. When you need a trait, return to the associated species and absorb it until you meet the displayed condition. Check available hunt points and separate unlocked traits from the total prey count. Against attacks you cannot handle with absorption, use space and dodging before looking for a counter.

  • Treat Assimilation and Bloodhunter as separate goals.

Check weapons, outfits and shops each time you return

Keep a list of found weapons, shop weapons and outfits, without counting two sources of the same item twice. Search side passages you can now traverse and check Shidra’s Assistant in Worldpillar if a shop changes after the ending. For Breathsmith, concentrate upgrades on one weapon rather than spreading materials around.

  • If Instruments is missing, compare the required regular-run weapons before starting NG+.

Find Yon and the Coda gifts

Talk to Yon in the Weeping Cavity and follow later encounters as he moves. In Cenotaph City check each Coda offering; some gifts lie beyond the main rooms or below a floor. Inspect the offerings one by one and check Generous before the ending, so you can separate completed gifts from regular pickups.

  • Review the remaining optional boss routes before climbing to Shidra.

Get Weakness, then return for Kinship

When Shidra restrains you above Worldpillar, do not break free on the first attempt. Let the sequence finish for Weakness and return from the Surrogate. On the second encounter, resist, win the fight and climb to Peak of Creation to interact with the vortex. Check both endings in the base list before moving to extra content.

  • Do not choose Kinship as the first outcome.

Trophies to watch

Assimilation

Aquire all traits.

Identify the species linked to each missing trait and perform the required absorptions.

All-Seeing

Activate all beacons.

Activate map beacons, not merely Surrogates or Nervepasses.

Weakness

Get the vessel ending.

Do not break free from Shidra’s first restraint, then return for the main ending.

Instruments

Aquire all weapons.

Check loot and vendors, including the Worldpillar Assistant after the ending.

Generous

Accept all of the Coda's gifts.

Look for Coda offerings in Cenotaph City’s side rooms too.

Frequently asked questions

Is NG+ needed for the platinum?

No; its trophy group is separate. If you already finished Kinship without Weakness, you may need another run for the ending.

Can I earn Weakness before the boss?

Yes. Let Shidra act while you are restrained, then climb back from the Surrogate to fight him.

Why does the list show 47 trophies?

It includes extra groups. The platinum uses the original 35-trophy group.

Sources

Trophy lists

Buying the game

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