
PS3
Ascension requires a Hard campaign, planned collections and a brief multiplayer-mode condition. Before tackling the long story, check Blood Oath access and your copy’s Network Pass entitlement rather than assuming every used edition or region has identical access. During campaign prioritise decayed chests, whose cleanup differs from ordinary artefact collection. Combat and damage-free sequences can then be practised separately.
Base-game platinum roadmap for PS3. DLC trophy groups are separate.
- Required difficulty: The campaign requires Hard.
- Missable trophies: Track decayed chests continuously; do not assume cumulative cleanup through separate chapter loads.
- Online: Blood Oath needs multiplayer training access and the relevant Network Pass.
Check Blood Oath access
Before planning the full platinum, inspect multiplayer training access. The condition concerns that tutorial rather than a lengthy online rank, but a missing entitlement can still prevent entry. Check copy edition and region; this guide does not promise that used codes, expired passes or another region’s licence will work.
- Verify multiplayer training access before campaign.
Hard and rage management
On Hard match blocks, dodges and grabs to enemies rather than repeating one long combo everywhere. Rage needs offensive continuity without reckless exposure; choose controlled attack windows and stop when an unmanaged threat arrives. Approach the Archimedes Gauntlet with a resource plan, preserving defensive options for later groups.
- Prepare resource management before the Gauntlet.
Keep decayed chests continuous
If it ain’t broke… needs every decayed chest reconstructed on the relevant route. After obtaining the Amulet of Uroborus, inspect each position across its chapters without jumping ahead through chapter selection. Fragmented cleanup is not equivalent to continuous collection. Record each reconstructed chest and inspect the trophy before abandoning that route.
- Reconstruct chests in one continuous route without chapter jumps.
Eyes, feathers and upgrades
Open collection chests and audit health, magic and upgrades before the ending. Do not activate artefact effects during trophy work under the assumption that they are neutral. For Fully Loaded track unfinished investments; a collected object and a purchased upgrade are different forms of progress.
- Audit feathers, eyes and upgrades without activating optional effects.
Fire and sliding: different conditions
Fireproof concerns fire traps in the Screw of Archimedes, while Lubed up concerns completing a slide without dying. Read them separately and learn the route first. After an invalid attempt use the retry method appropriate to that condition rather than assuming every checkpoint erases any mistake. Artefact cleanup follows a different system from decayed chests.
- Prepare a dedicated attempt for each sequence.
Trophies to watch
If it ain't broke…
Reconstruct all of the Decayed Chests
Follow decayed chests continuously after the Amulet rather than fragmented cleanup.
Blood Oath
Complete the MP Training in Olympus
Inspect access and your edition’s Network Pass entitlement.
Legendary Warrior
Complete the game on Hard Difficulty
Finish Hard with particular attention to Gauntlet resources.
Frequently asked questions
Is a long multiplayer grind required?
Blood Oath concerns multiplayer training, but access and the appropriate entitlement are still needed.
Can decayed chests be collected through disconnected chapters?
Do not treat them as ordinary cumulative cleanup; follow the continuous route for If it ain’t broke….
Do artefacts and chests work identically?
No. They have different recording and cleanup systems; maintain separate checklists.
Sources
- PowerPyx – Ascension
- PowerPyx – forzieri decaduti
- PlayStationTrophies – Ascension roadmap
- PlayStation Universe – Ascension trophy strategy
Trophy lists
Buying the game
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