Fallout: New Vegas

Fallout: New Vegas: PS3 trophy and platinum guide

Fallout: New Vegas

PS3

New Vegas platinum planning revolves around alliances and the moment they become irreversible. One run can prepare many requirements, but faction endings exclude one another, so carefully preserved branches matter. Hardcore is also separate from combat difficulty. This roadmap organises the Courier’s choices while leaving room for companions and counters before the final battle closes the journey. Reputation and available allies change with your decisions, so protect campaign branches before committing to a major faction and closing routes needed elsewhere.

Base-game trophy roadmap; expansions with additional trophy groups are excluded from the platinum.

  • Required difficulty: Hardcore from start to finish; combat difficulty can remain low.
  • Missable trophies: Endings, reputation, companions and quests require saved branches.
  • Online: No multiplayer is required.

Enable Hardcore when prompted

Accept Hardcore at the beginning and keep it enabled until your chosen branch’s ending. Enemy difficulty is adjusted separately, so there is no need to add an unwanted combat challenge. Plan water, food, sleep and supply weight as part of the route. Resupply before long exploration trips; avoidable survival deaths do not advance any counter.

  • Keep Hardcore enabled and check needs before long journeys.

Keep a base save before faction lockouts

After confronting Benny, avoid blindly advancing major-faction assignments. Keep a common file before decisions about the Securitron army and save each route in a different slot. Hostility warnings are not decorative dialogue: they can remove access to other quests. Use notes to identify House, NCR, Legion and Yes Man branches.

  • Preserve a neutral branch before decisive choices.

Recruit before damaging reputations

Prepare companion recruitment while their locations and associated groups remain accessible. Do not use character elimination as a shortcut while this objective is unfinished. Track recruited companions and distinguish meeting one from actually adding them to the party. For side quests, record the final turn-in as well as their appearance in the journal.

  • Finish recruitment before making factions hostile.

Combine exploration with damage counters

Mojave exploration provides opportunities for different damage types, repairs, dialogue, locks and terminals. Rotate your weapon category once a counter is complete rather than use the same one until the ending. Set aside sessions for Caravan and casinos: card wins, games played and bans from Strip casinos are different requirements. Reading the condition avoids repeating the wrong activity.

  • Track damage, Caravan, casinos and snow globes separately.

Finish cleanup before Hoover Dam

When the game warns that the ending is starting, create a final return point and inspect non-story objectives. There is no normal explorable continuation after that ending; changing routes requires loading a save. Treat the battle as the conclusion of one branch, not access to a cleanup phase. DLC groups are not required for the base platinum.

  • Save before the ending warning and complete one faction branch at a time.

Trophies to watch

Hardcore

Played the game from start to finish in Hardcore Mode.

Do not disable Hardcore during the branch intended for an ending.

The Whole Gang's Here

Recruited all companions.

Recruit companions before losing contacts and faction access.

Caravan Master

Won 30 games of Caravan.

Caravan wins are separate from casino games.

No Gods, No Masters

Completed No Gods, No Masters.

Keep a Yes Man branch separate from other endings.

Frequently asked questions

Does Hardcore mean maximum difficulty?

No. It is a set of survival rules separate from combat difficulty, which you can choose independently.

Can I continue after Hoover Dam?

To continue exploring, load a save from before the final-battle warning. Keep a dedicated one.

Do I need four new characters?

The endings require different routes, but saves kept before faction lockouts let you branch without repeating every early activity.

Sources

Trophy lists

Buying the game

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