
PS4
Dishonored 2 requires endings as Emily and Corvo, opposing Chaos routes and a run without supernatural powers. Do not force every experiment into Clean Hands because one lethal action can compromise an otherwise perfect campaign. Statistics allow checks during missions, while Dreadful Wale transitions provide opportunities for recordings and journals. Plan collections and narrative opportunities before leaving each area.
Base-game platinum roadmap for PS4. Additional trophy groups are distinguished from platinum requirements.
- Required difficulty: Maximum difficulty is unnecessary; a no-power run is required.
- Missable trophies: Collections, musicians and between-mission choices require planning.
- Online: The route is offline.
Assign each protagonist’s campaign a purpose
Plan an Emily campaign and a Corvo campaign, assigning Chaos routes to the choices you want to explore. No-kill and no-detection progression benefits from cautious actions and frequent saves; test lethal techniques elsewhere. Finishing as one character does not certify the other even when locations overlap.
- Keep identifiable saves for Emily and Corvo.
Check deaths and detections during missions
Inspect statistics after an ambiguous scene because deaths and detections differ. An unconscious enemy in a hazardous position can die after you leave, so remembering a nonlethal weapon is insufficient. Restore the useful save when the problem appears rather than carrying it into later chapters.
- Verify statistics before completing each mission.
Refuse the Mark for Flesh and Steel
Prepare the no-power run by refusing the Outsider’s Mark rather than merely limiting use of accepted abilities. Find routes accessible with normal tools and retain useful equipment upgrades. If a collection becomes awkward under the restriction, explore in another campaign first; every condition need not share one attempt.
- Refuse the Mark on the dedicated progression.
Read the ship and collect souvenirs
Royal Spymaster concerns Meagan’s and Sokolov’s Dreadful Wale journals and audiographs; check between missions instead of waiting for one final visit. Decorative souvenirs and paintings are two further categories. Before departing ship or city, verify missing objects and whether the next scene changes access.
- Check ship records, souvenirs and paintings at transitions.
Prepare encounters and musicians before changing the city
Paolo, Galvani and musician objectives require repeated opportunities or precise situations. Do not assume every theft or faction choice leaves later encounters unchanged. Use a planned progression for cleanup, keeping clean-run saves separate from lethal experiments. Individual wording distinguishes a one-mission objective from a whole-campaign requirement.
- Record narrative opportunities before completing relevant missions.
Trophies to watch
Souvenirs
Collect all the decorative objects for the Dreadful Wale
Check souvenirs available in each mission.
Shadow
Finish the game without being spotted
Monitor detections in statistics.
Flesh and Steel
Complete the game without supernatural powers
Prepare the run by refusing the Mark.
Clean Hands
Complete the game without killing anyone
Check accidental deaths of neutralised bodies as well.
Frequently asked questions
Is avoiding powers after accepting the Mark enough?
For a clear Flesh and Steel route, refuse the Mark when offered.
Must I finish as both protagonists?
Yes. The list has separate completion trophies for Corvo and Emily.
Can ship records wait until the end?
Check between missions because availability follows narrative progression.
Sources
Trophy lists
Buying the game
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