
PS5
Deathloop preserves information, but not every weapon found during a day. Separate clues that change the route, equipment that needs infusion and actions tied to a time period. The first ending teaches the Visionaries’ order; later attempts apply tighter restrictions. Launch guides describe older settings: the accessibility menu now offers additional single-player options, while Julianna invasions retain their own rules and remain a separate online task.
PS5 base list. Additional GOLDENLOOP trophies are not required for the platinum.
- Required difficulty: No mandatory high difficulty; updates add single-player accessibility options.
- Missable trophies: Loops can be repeated to recover specific conditions.
- Online: Julianna actions require online invasions.
Follow leads before the perfect day
Finish Visionary leads and observe how positions change with time. Recording a target’s name is insufficient; the same district offers different opportunities in the morning and evening. Before a restricted loop, verify the complete destination sequence rather than improvise the final encounter.
- Prepare an area-and-time table for the required targets.
Infuse what you need to keep
A reward found during a day is not automatically permanent. Once infusion is unlocked, choose powers and weapons useful for the next attempt and check available Residuum. Knowledge persistence and arsenal persistence are different systems; distinguishing them prevents restarting without the tool your strategy needs.
- Check equipment infusion before ending the loop.
Prepare kills without Eternalist casualties
Clean-ish Hands concerns the entire day; a collateral kill in an earlier map can compromise the attempt. Plan entry, target and exit for each time period. In crowded areas, avoid simultaneously testing area-effect weapons; dedicating the loop to this condition makes casualty tracking clearer.
- Track loop targets without killing Eternalists.
Use current settings deliberately
Updates expanded single-player accessibility, and GOLDENLOOP renamed Combat Difficulty to Loop Stress. Check the installed version’s menu rather than hunt for obsolete labels. Not all single-player settings carry into Online or Friends modes; prepare those attempts as sessions with different rules.
- Check Loop Stress and accessibility options in the updated version.
Finish Julianna and Charlie’s activities
Julianna trophies require playing her role, not merely defeating her during Colt’s campaign. For Charlie, keep a list of the required games; repeating one does not replace the others. If a challenge remains, record its district and time before beginning another day.
- Check the online role and Charlie’s games as separate categories.
Trophies to watch
Dressing Down
As Julianna, disguise yourself as Colt using Masquerade.
Use Masquerade on Colt while playing Julianna; an AI-controlled Julianna does not complete your profile’s condition.
Clean-ish Hands
Kill all Visionaries – and no Eternalists – in a single loop.
The restriction covers the whole loop, so check collateral casualties in every map.
A Charlie Montague Game
Prove you're a real gamer by winning Charlie's Wake Up Challenge, Reward Scheme, the Moxie, Haul-A-Quinn, and the Yerhva.
Record each named game in the requirement rather than pursue generic district completion.
Frequently asked questions
Does Deathloop still have only its launch difficulty behaviour?
No. Official updates introduced single-player options, including Loop Stress and accessibility features.
Does killing AI Julianna satisfy the online trophies?
No. Conditions tied to Julianna’s role require playing as her in invasions.
Must I start a new game to clean up a trophy?
Loops normally continue and allow new attempts. First verify the area, time and exact condition of the remaining trophy.
Sources
- PlayStation – Deathloop
- PowerPyx – Trophy Guide & Roadmap
- Bethesda – Update 3 patch notes
- Bethesda – GOLDENLOOP patch notes
Trophy lists
Buying the game
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