Danganronpa: Trigger Happy Havoc

Danganronpa: Trigger Happy Havoc PS Vita platinum guide

Danganronpa: Trigger Happy Havoc

PS Vita

Finish the main investigation to unlock School Mode, then work on student endings alongside Report Card pages. Save Monocoins until you hold 999. Spending too early on gifts or the gallery turns three goals that support each other into three separate grinds.

Originally a Japanese PSP game; this guide follows the 38-trophy platinum of the European and North American PS Vita version. The PS4 Danganronpa 1–2 Reload collection has a different list.

  • Platinum platform: PS Vita; the original PSP version has no PSN trophies.
  • After the story: School Mode and chapter selection.
  • Monocoins: Hold 999 at the same time before spending.

Finish the story and prepare a clean trial

During the story, search inspectable objects for Monocoins and spend free time opening some Report Cards. On a short trial, try to avoid damage, retries and Concentration. Some Vita trophy descriptions mention every trial. Check what unlocks and, if one remains, replay trials through chapter selection with a separate log.

  • Keep a slot before a short trial so you can retry without repeating the investigation.

Complete Report Cards before outings

In School Mode, divide free time between conversations with suitable gifts and outings for endings. Finish the pages for the characters whose ending you are targeting. A good date does not substitute for an incomplete Report Card. Prioritize students who had few available slots in the story rather than revisiting the easiest bonds.

  • Check the notebook after each session so you do not give gifts to a completed card.

Manage gathering, cleaning and endings

Allocate resources for the construction assignments and keep the area clean. On the first cycle, train gatherers and cleaners rather than chasing every ending. On later cycles, use your trained group to finish assignments, then pick destinations and responses that raise hearts for the character you are targeting.

  • Record endings actually seen on the last day, not just full bars.

Hold coins before completing gifts

Raise the balance to 999 before buying gallery entries. School Mode assignments help build the funds. Use few coins in the MonoMono Machine while repeats are unlikely and consider spending more as the collection narrows. Then check the story-event gifts the machine does not replace.

  • Track gifts, gallery purchases and the 100 machine uses separately.

Clean up white noise and the gallery

If you still need 500 lines, replay the Chapter 5 trial and use sections with several purple lines before solving the debate. Treat it as a counter attempt rather than a clean run. After the other modes, buy the remaining gallery entries and check your skills if the SP threshold trophy is still open.

  • Before your final purchase, confirm the 999-Monocoin trophy has registered.

Trophies to watch

Mr. Know-It-All

Filled in every page of every character's Report Card

Finish the pages before final-ending outings.

Nine Coins, Nine Purses, Nine Bears

Collected 999 Monocoins

Hold a balance of 999 before spending.

School's Out Forever

Saw every possible School Mode ending

Complete assignments and verify each ending scene.

Tuned to a Dead Channel

Destroyed 500 white noise lines across all class trials

Use Chapter 5 debates to clean up the counter.

Frequently asked questions

Do I need the original PSP?

No. This platinum belongs to the Vita conversion; the Japanese original does not award it.

Can I replay a missed trial?

Yes. After finishing the story, use chapter selection to revisit trials and counters while preserving your main save.

Are any trophies server-dependent?

No. The story, School Mode, shop and gallery are single-player activities.

Sources

Trophy lists

Buying the game

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Open the interactive guide