
PS4
The first Crash in N. Sane Trilogy has a list separate from the collection’s other games. Platinum requires jump control, gems and gold relics; constant maximum speed is not useful when attempts fail just before the finish. Learn obstacles and perspective first, then separate crate collection from time trials. Coloured gems open routes explaining why some collections initially appear unreachable.
Base-game platinum roadmap for PS4. DLC trophy groups are separate.
- Required difficulty: There is no difficulty selector; gold or better relics are required.
- Missable trophies: Levels are replayable; coloured gems have a no-death condition.
- Online: No online trophies.
Learn levels before time trials
On first visits observe jump depth, shadows and platform cycles. Do not force every new level into a crate run while coloured routes remain unavailable. Reaching the finish unlocks its time trial and builds reusable knowledge; record surprising obstacles rather than constantly changing the entire movement rhythm.
- Complete a level before attempting its relic.
Coloured gems without deaths
Coloured gems combine every crate with a valid deathless run in their relevant level. Use dedicated attempts and learn difficult sequences. After unlocking a colour, revisit levels containing its matching platforms; an apparently missing crate may belong to the newly accessible route.
- Earn coloured gems and revisit their linked routes.
Clear gems and keys
For crate cleanup inspect bonus routes, coloured branches and necessary backtracking before the exit. Sunset Vista and Jaws of Darkness keys open hidden levels, so they are navigation requirements rather than decorative collectibles. Compare the final crate total before leaving; knowing a few are missing helps only when you recorded an unvisited branch.
- Check keys and hidden access before the final collection sweep.
Gold rather than platinum time relics
The trophy needs gold or better relics rather than every platinum threshold. Learn time-freezing crates and choose a repeatable route. A slightly safer jump can preserve an attempt already inside the target, while a risky shortcut can cost many retries. Time trials do not provide death-saving checkpoints; learn segments before joining them.
- Compare your result with the level’s gold threshold.
Coco and Stormy Ascent
Clean up Coco’s move trophies in levels with manageable enemies and track lives separately from gems. Stormy Ascent has an additional group; its trophies do not become mandatory for base platinum merely because the archive displays them together. Finish the original group first and tackle the extra challenge separately.
- Separate Stormy Ascent from the base-platinum route.
Trophies to watch
The Ultimate Gem Path
Earn 26 Gems.
Use colours and keys to reach crates in initially closed routes.
Practice Makes Perfect!
Earn 26 Relics (gold or better).
The threshold is gold or better; do not impose all platinum relics.
Cortex's Terrifying Trial
Earn the Key in Jaws of Darkness.
Inspect the bonus route associated with the Jaws of Darkness key.
Frequently asked questions
Must I earn every platinum relic?
No. The trophy requires gold or better; platinum thresholds are a stricter optional target.
Why is a crate-route platform missing?
It may require the matching coloured gem. Earn it and revisit the linked level.
Is Stormy Ascent required for platinum?
No. Its trophies belong to an additional group separate from the base list.
Sources
Trophy lists
Buying the game
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