Citizen Sleeper 2: Starward Vector

Citizen Sleeper 2: Starward Vector: PS5 trophy and platinum guide

Citizen Sleeper 2: Starward Vector

PS5

Citizen Sleeper 2 makes platinum a matter of risk and opportunity rather than map icons. Contracts may end without their trophy-specific outcome, and decisions can close recruitment opportunities. Dangerous changes the stakes of dice management. Before departure, distinguish a contract’s special target from keeping the crew operational for later jobs. Generic success does not certify every secondary condition.

PS5 base-game platinum roadmap; separate console trophy stacks are retained where available.

  • Required difficulty: A SYSTEM IN CRISIS requires completing Dangerous.
  • Missable trophies: Contracts, recruitment and decisions have missable outcomes.
  • Online: The list is single-player without multiplayer requirements.

Decide when to pursue Dangerous

Choose difficulty deliberately at the start. A Safe completion can teach the systems but does not satisfy A SYSTEM IN CRISIS. On Dangerous, survival makes experimenting with poor dice on hazardous tasks more costly. Learn how stress and damage constrain available actions and keep emergency resources rather than spending every strong option on the day’s first favourable opportunity.

  • Do not confuse a Safe clear with the Dangerous trophy.

Prepare the crew before accepting a contract

Compare crew skills with known contract demands. An available crewmate is not automatically the required one, especially when a condition specifies someone such as Bliss for Darkside Recon. Track recruitment of Juni, Yu-Jin, Luis, Kadet, Femi, Nia and Flint. Before leaving a location, inspect active conversations and personal jobs because departure can have consequences not erased by returning later.

  • Check required skills and named crewmates before departure.

Treat Hexport as a decision sequence

PAY YOUR WAY specifies buying feed lines from Karsten rather than resolving the problem by any means. STRANGER DANGER instead concerns refusing to hand over the drive. Track both alongside Laine’s pressure and plan actions before spending cycles unnecessarily. If money is needed for a specific decision, do not exhaust it on optional preparation and assume an alternative route awards the same trophy.

  • Separate the purchase, drive refusal and Hexport escape.

Protect special contract outcomes

SLEEPER PRIME asks for extracting the Prime Shipmind without alerting Conway; CORE CONSERVATOR needs a clean core extraction. A mission reward alone does not prove those conditions. Read risks before assigning dice, use appropriate skills and preserve strong options instead of spending them on postponable tasks. For Darkside, check crew and no-capture conditions; the three stepsilk husks require the entire specified haul.

  • Verify the special outcome rather than only contract completion.

Protect crewmates and campaign goals

The fraction-drive target requires Yu-Jin to remain with you, while other campaign goals depend on rescue and story decisions. Before a long contract, prepare to manage crew stress and resources, then record unfinished conditions afterward. Keep Rig customisation and secondary encounters separate from recruitment: progressing a storyline does not mean every paint job is unlocked or the required stowaway has been given a home.

  • Check Yu-Jin, resources and outstanding goals before decisive contracts.

Trophies to watch

A SYSTEM IN CRISIS

Complete the game on DANGEROUS difficulty.

Select Dangerous for the run targeting this completion.

SLEEPER PRIME

Extract the Prime Shipmind without alerting Conway.

Prepare the extraction without alerting Conway.

THE GOOD THE BAD AND YU-JIN

Find the fraction drive without losing Yu-Jin.

Protect Yu-Jin during the fraction-drive route.

PAY YOUR WAY

Buy the feed lines from Karsten in Hexport.

The condition is a specific purchase rather than any Hexport solution.

Frequently asked questions

Does any difficulty award platinum?

No. One trophy requires Dangerous. If learning on Safe first, also plan a run that genuinely satisfies that condition.

Does completing a contract award every related trophy?

No. Some specify avoiding alerts, preserving a haul, bringing a crewmate or other outcomes. Check the condition before spending remaining useful dice.

Does another solution count as buying from Karsten?

PAY YOUR WAY explicitly requires buying the feed lines. Preserve the necessary money when that is the outstanding decision.

Sources

Trophy lists

Buying the game

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