Uncharted 3: Drake’s Deception Remastered

Uncharted 3: Drake’s Deception Remastered: PS4 trophy and platinum guide

Uncharted 3: Drake’s Deception Remastered

PS4

The PS4 version of Uncharted 3 in The Nathan Drake Collection has its own platinum and a single-player route. Crushing difficulty, treasures and three timed chapter runs form the core hunt. Brutal difficulty and the continuous speedrun belong to the Extended Collection trophies instead. Separate those groups from the start so a platinum target does not accidentally become a demand for one hundred percent of the full trophy list.

PS4 remaster in The Nathan Drake Collection. This does not cover the original PS3 list; Extended Collection is separate.

  • Required difficulty: Crushing is required; Brutal belongs to the additional group.
  • Missable trophies: Chapter selection supports treasure and action cleanup.
  • Online: The PS4 remaster platinum does not require multiplayer.

Handle the ship graveyard and practise dodges without prompts

Chapter 12’s ship graveyard alternates water, hulls and elevated firing positions. Leaving cover to reach another wreck can expose Drake to several angles simultaneously. Identify the shooters controlling the crossing first and move from a protected position instead of swimming through the centre simply to shorten the route. On chapter 14’s container deck, retain explosives for armoured enemies and check where reinforcements arrive before pushing forward. Crushing also removes button prompts during fist fights, so you must recognise an incoming punch and escape a grab without relying on an icon. Practise those reactions in the early brawls and apply them to later brute encounters. Keep the trophy campaign’s difficulty unchanged; cleaning up market actions can wait for a separate session.

  • Check firing lanes between wrecks and practise dodging and grab escapes before prompt-free brawls.

Find the Relic above the chapter 4 shaft

For Drake’s Deception Remastered, finish all 100 ordinary treasures and the Strange Relic. Chapter 4’s pursuit through London’s underground leads to a large cylindrical shaft with pipes along its walls. The story route descends, but the Relic requires climbing upwards first. Follow the pipe to the grate near the top and collect the object before returning to the descent. This is a vertical detour, separate from the ordinary treasure on a platform encountered along the route. Later, do not let the urgency of a scene hide exterior detours: chapter 14 also has a treasure on the left side of its swimming-pool area. Reopen an incomplete chapter and compare names in the collection menu; finding the Relic does not permit omitting one of the other hundred items.

  • Climb to chapter 4’s grate before descending and also inspect the left side of the chapter 14 pool area.

Separate streaks from cumulative kills

The third game adds recognisable interactions: market fish, returned grenades and shield enemies. Find the right situation before preparing the target; a normal explosive kill does not equal returning an enemy grenade. Do not combine a no-death streak with a technique you have not learned yet: use the checkpoint to study enemy movement first. Then dedicate a clean attempt to the consecutive requirement and a separate session to remaining weapons, checking the PS4 list wording.

  • Attempt one consecutive requirement at a time.

Use the chapter speedrun mode

The platinum chapter trials cover chapters 7, 16 and 20. Learn the route and identify mandatory fights before timing it. Start the chapter in the intended speedrun mode instead of merely measuring an ordinary playthrough. An easier difficulty leaves more room for traversal; finish collectibles beforehand so detours do not interrupt the timed route.

  • Practise the route, then start the correct chapter speedrun.

Return to the market, pool and shield enemy for environmental trophies

Finish environmental trophies with three specific stops. In chapter 10, bring opponents beside the fish stalls and attack when Drake can use a fish as a weapon; three ordinary punches in the market are not three fish strikes. In chapter 14, after the container fight and red gate, actually enter the pool for Marco Solo instead of simply passing it. The opening of chapter 15 provides a Riot Rocker opportunity. Shoot the shield to stagger its carrier, approach and press Square to vault it, then press Square again for the takedown from behind. Repeat that action for its total, distinguishing it from ordinary kills against shield carriers. Before platinum, finish the timed chapters 7, 16 and 20 and check Photo Mode; Brutal and the continuous run remain Extended Collection objectives.

  • Check fish in 10, the pool in 14, the shield vault in 15 and trials 7/16/20.

Trophies to watch

Charted! – Crushing

Finish the Game on Crushing Without Changing the Difficulty

Finish all chapters on Crushing; Brutal remains additional.

Master Thief Collection

Find all Treasures and the Strange Relic

Check treasures and the Strange Relic without using the original PS3 checklist.

Combat Leapfrog

Kill 10 Enemies in a Row, Alternating Hand-to-Hand Combat and Gunfire

Actually alternate melee and gunplay; two successive kills of the same type break the pattern.

Throwback Master

Throw Back a Grenade and Defeat 2 Enemies at Once

Wait for an enemy grenade and prepare two nearby targets before throwing it back.

Frequently asked questions

Is Brutal required for the platinum?

No. The platinum requires Crushing; Brutal is part of the Extended Collection.

Must I replay the whole story for one treasure?

No. Use chapter selection and its counters, while also checking the Strange Relic.

Is the continuous speedrun mandatory?

Not for the platinum: the main-list individual chapter trials are required.

Sources

Trophy lists

Buying the game

These are Guerranera’s affiliate links. As an Amazon Associate I earn from qualifying purchases.

Open the interactive guide