
PS4 / PS5
For The Witcher 3 platinum, decide two things immediately: begin on Death March and treat Gwent as an ongoing collection throughout the journey. Not every side quest remains available after the ending; some prepare allies and branches that close during the story. This roadmap protects those intersections while leaving contracts and combat challenges for a stage when Geralt has more suitable tools.
PS4/PS5 base-game roadmap; expansions separate from the platinum.
- Required difficulty: Complete the story on Death March without lowering difficulty.
- Missable trophies: Gwent cards, allies and several questlines have limited windows.
- Online: No multiplayer trophies for the platinum.
Set Death March from the beginning
To avoid another full story run, start at the required difficulty and do not change it until its trophy unlocks. Protect Geralt through preparation and suitable equipment rather than relying only on levels. You may lower difficulty for cleanup after the ending; doing so earlier invalidates the purpose of that particular run.
- Check Death March at the start and keep it active through the ending.
Buy and win cards as you travel
When entering a settlement, inspect merchants’ inventories and opportunities to challenge them. Record cards tied to quests or tournaments before leaving those events: ordinary wins against random opponents do not replace a missed unique reward. Keep a save before an important tournament and prepare a dependable deck.
- Check cards for sale and unique rewards at every new stop.
Prepare Kaer Morhen before departure
The decisive review happens before the Isle of Mists. Complete stories that allow allies to be invited and resolve conflicts without eliminating people needed later. Keira must be directed to Kaer Morhen; simply finishing one of her quests does not secure her presence. Use Brothers in Arms to verify who has actually been recruited.
- Check allies and unfinished quests before the Isle of Mists.
Do not treat political plots as filler
Skellige and Radovid storylines contain conditions spanning several quests. An unfinished setup quest can prevent a concluding trophy much later. Keep saves before major narrative transitions and pay attention to diplomatic solutions: ending an encounter violently can remove the opportunity to continue a political questline.
- Review political questlines before major story transitions.
Choose two contracts for Even Odds early
Two contracts require avoiding tools normally useful to a witcher. Choose manageable opponents and save before fighting, checking Signs, potions, mutagens, oils and bombs against the requirement. If you finish every contract without planning this condition, you cannot simply recreate those encounters like an ordinary repeatable challenge.
- Reserve two contracts for the Even Odds condition.
Trophies to watch
Walked the Path
Finish the game on the "Death March!" difficulty level.
Do not lower difficulty before the ending trophy is awarded.
Full Crew
Bring all possible allies to Kaer Morhen for the battle against the Hunt.
Review ally decisions before the Isle of Mists.
Card Collector
Acquire all gwent cards available in the base version of the game.
Quest-linked cards require more attention than repeatable opponent wins.
Frequently asked questions
Are expansions required for the platinum?
No. Hearts of Stone and Blood and Wine have additional groups; the platinum difficulty requirement concerns the base-game story.
Can I lower difficulty after the ending?
Yes. After Walked the Path unlocks, you can clean up other trophies on a more comfortable setting.
Does the Isle of Mists close every activity?
Not all, but it is an important cutoff for several side quests and ally preparations. Review the journal before confirming the journey.
Sources
Trophy lists
Buying the game
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