
PS5
The monastery’s obstacles change with the time of day and your team. The platinum needs both campaigns, their respective chests and at least one escape without kills. Plan when to finish missions: a chest accessible today may need a different route after a chapter change.
Two separate campaigns, St George chests and a run without kills.
- Difficulty: Action order, patrols and team abilities matter.
- Missables: Check chest progress before ending each campaign.
- Online: No online trophies.
Clear the prologue and match the team to each obstacle
Finish the prologue and learn to pick three characters for each day’s route. Alfredo can bless gargoyles so Amelia can pass, and she can fit through narrow gaps; Agnes can put out flames that block Leonora. Save risky night actions for after you have watched patrol routes during the day.
- Choose who opens the route and who crosses the obstacle.
Dedicate one campaign to nonlethal solutions
For Pacifist, use distractions and stuns: have Amelia draw a guard away from the passage, then move the character needed to open the door. Use Leonora’s shots on switches for Trickshot and leave lethal attacks for another save. Keep a prior state before risky sequences and check the outcome before moving on.
- Finish a full campaign without killing.
Audit Campaign 1 before its ending
In The Corrupt Hand of the Church, gather clues with Alfredo and return to the St George chests before the Truth ending. Support notes one sequence to avoid doing early: finish The Blackmail before using the furniture planks tied to that puzzle. When revisiting older areas, check rooms opened by tools gained later.
- Check the Campaign 1 chest group before Truth.
Open Campaign 2 chests after curfew
In The Gate of Saint Jerome, search containers for St George daggers and use Leonora’s climbing and rope where the usual doorway is not enough. Daggers open the chests after curfew: stay out of the cell, look for purple eyes on the chest and interact. Plan the exit first, because the monastery becomes restricted at night.
- Keep a separate list for Campaign 2 daggers and chests.
Unlock all five skill trees in one campaign
Collect Knowledge Stones and use Study in night actions to progress Revelations. Before the ending, check the tree for all five characters: skills unlocked across different campaigns do not combine for Per Aspera ad Astra. Do the Shock trophies in a separate attempt so you do not disrupt the group during the skill run.
- Check every skill and separate the Shock attempts.
Trophies to watch
Secrets and truth
Open all St George chests in C1
Before Truth, revisit the first campaign’s chests and look for missing keys.
Secrets and Freedom
Open all St George chests in C2
Bring a dagger to each Campaign 2 chest after curfew.
Pacifist
Complete a campaign without killing anyone
Use distractions and stuns throughout the campaign without switching to lethal actions.
Per Aspera ad Astra
Unlock all skills during a single Campaign
Use Revelations and check every tree before finishing the same campaign.
Frequently asked questions
Does a chest opened in Campaign 1 count for Campaign 2?
No. The two trophies refer to separate groups in The Corrupt Hand of the Church and The Gate of Saint Jerome.
Why won’t the chest open in the evening?
Wait for actual curfew and check for purple eyes on the chest’s gargoyle. You also need a dagger.
Can I spread the skills across two runs?
Per Aspera ad Astra requires every skill in the same campaign. Finish the Revelations purchases before ending that route.
Sources
- PlayStation Store Italia: The Stone of Madness
- Supporto ufficiale: sequenza The Blackmail
- Guida ai pugnali e ai forzieri della campagna 2
- The Game Kitchen: note sulle abilità
- Exophase: lista trofei PS5
Trophy lists
Buying the game
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