
PS4 / PS5
The Quarry requires conflicting routes: everyone alive, everyone dead, everyone infected and lone survivors cannot share one ending. Collections also split at chapter two, where one branch offers a Tarot and the other clues. Chapter selection is not an archive freely adding objects from unrelated runs: it restores the starting state and requires continued progression. Choose the run’s target before planning chapter decisions.
Base-game platinum roadmap for PS4, PS5. Additional trophy groups are distinguished from platinum requirements.
- Required difficulty: No highest difficulty is required; choices and sequences matter.
- Missable trophies: Collections and outcomes need dedicated routes.
- Online: The platinum can be tackled in offline single-player.
Preserve an everyone-alive route
An everyone-alive first run preserves more scenes and collection opportunities. Watch QTEs and do not treat every shot as compulsory because shooting decisions can alter a protected character’s survival. Record when an object becomes necessary for a later choice; a finale can depend on an interaction several chapters earlier.
- Record objects and decisions needed in later chapters.
Separate Tarots and clues at chapter two
Rocky Road and Shady Glade are alternatives: one provides that section’s Tarot and the other exclusive clues. Do not plan every collection trophy within one run. Choose the main category, check numbered menu entries and complete the set within the same progression. An isolated item from another state does not equal the required complete collection.
- Choose Rocky Road for the Tarot or Shady Glade for clues.
Treat everyone-infected as a separate project
Blood Pact is not the same as everyone dead: each character must become infected in the relevant situation while preserving opportunities for others. Track character, chapter and exposure choice. Avoid an early death removing a necessary encounter. Everyone-dead and lone-survivor routes need compatible saves rather than improvised final decisions.
- Record a verified infection for each required character.
Use chapter selection as a branch restart
When restarting a chapter, treat collections and choices as restored to that point. Continue to the conclusion to register the changed outcome rather than expecting unrestricted chapter jumping during an unfinished branch. Note the category being rebuilt because retrieving one missing clue can require collecting the rest again along the route.
- Continue the branch to the ending and recheck the collection.
Separate refusals, readings and combat trials
Hard Pass and accepting a Tarot reading point in opposite directions: dedicate one progression to refusing Eliza’s help and another to the required reading. Remain attentive during even brief combat scenes because one mistake can invalidate a global condition. Use an updated game instead of launch-era workarounds for trophies changed by patches.
- Check the run’s global objective before interacting with Eliza.
Trophies to watch
Rough Night
Kept everyone alive
Preserve characters’ scenes through the ending.
Blood Pact
Infected every character
Track every infection without confusing it with death.
Hard Pass
Refused Eliza's help
Dedicate a run to refusing Eliza’s help.
Meddling Kids!
Collected all clues
Use Shady Glade on the clue-focused route.
Frequently asked questions
Can I collect everything in one run?
No. The Rocky Road/Shady Glade branch separates a Tarot from exclusive clues.
Does everyone infected mean everyone dead?
No. They are different requirements and should be planned separately.
Does chapter selection combine every item from all runs?
No. It restores the chapter state. Complete a category within one progression rather than combining incompatible collections.
Sources
- Supermassive Games – The Quarry
- PowerPyx – Trophy roadmap
- PowerPyx – Collection and chapter select rules
- Neoseeker – Chapter two
Trophy lists
Buying the game
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