
PS4
The Evil Within combines three different challenges: surviving AKUMU, finishing without optional upgrades and knowing a sufficiently quick route. Do not turn them into one unnecessarily punishing attempt. Keep a main save for collections and upgrades, a dedicated green-gel campaign and a practised speed route. Your initial choice matters: Survival unlocks the higher difficulties you need, whereas starting on Casual is not the direct route to unlocking AKUMU. Keys and documents also belong to different collections; opening every locker does not by itself demonstrate that all relevant Archive categories have been completed.
Base-game trophy roadmap; expansions with additional trophy groups are excluded from the platinum.
- Required difficulty: AKUMU is required; complete Survival first to unlock it.
- Missable trophies: Optional upgrades invalidate the dedicated run; manage speed and chapter-specific actions separately.
- Online: Single-player campaign with no cooperative or competitive trophies.
Start on Survival and learn mandatory encounters
Use Survival to learn where chases end and which encounters genuinely require killing enemies. Completing it unlocks Nightmare and AKUMU, which change enemy arrangements; the next campaign is not an identical replay. During quiet intervals, make manual saves where available, retaining an earlier point before sequences you want to retry without restarting a whole chapter.
- Finish Survival and keep an identifiable main save.
Dedicate a campaign to It Is What It Is
After the mandatory introductory upgrade exception, spend no green gel on optional upgrades during this run. Avoiding Sebastian’s attributes alone is insufficient; pay attention to weapon categories too. Keep this file separate from the save intended for full upgrades so you do not accidentally load an already modified campaign. The upgrade chair is not a harmless detour when pursuing this condition.
- Avoid every optional gel purchase on the dedicated run.
Track Archive items and lockers separately
Compare Archive names across documents, maps and other categories; a total count does not identify the missing item. Locker keys serve a separate purpose and do not replace Every Nook and Cranny collectibles. Reach a checkpoint after finding a key before quitting. Recover missing items through chapter select and New Game Plus on the relevant save rather than starting an unrelated campaign and expecting its collection.
- Record Archive items and previously collected keys separately.
Prepare AKUMU around traps and area control
In AKUMU, a hit can kill Sebastian; healing and endurance do not fix poor positioning. Before triggering a fight, identify routes, traps and room to retreat. Use crowd-control bolts to create a safe opening rather than exhaust ammunition while surrounded. Revisit environmental hazards as well as bosses; travelling through a familiar section still requires care.
- Review lethal sections before attempting AKUMU.
Separate the speed run from chapter challenges
For the under-five-hour clear, prepare a route first, then use a difficulty and New Game Plus save suited to your ability. Do not stop to hunt items during the attempt. Reserve targeted replays for local conditions: in chapter 5, protect Joseph during the water-tank sequence rather than merely keep Sebastian unharmed. Main-save upgrades and resources help with those separate cleanups.
- Read the local condition before starting each cleanup attempt.
Trophies to watch
You Asked For It
Finish the game on 悪夢(AKUMU) mode.
Unlock AKUMU by finishing Survival and study environmental traps too.
It Is What It Is
Finish the game without upgrading any skills with green gel.
After the mandatory introductory step, purchase no optional upgrades.
The Quick and the Dead
Finish the game with a clear time of under 5:00:00.
Learn the route before starting the timed attempt.
Every Nook and Cranny
Collect every collectable in the game.
Use Archive names; locker keys are a separate collection.
Not Part of the Job Description
The water's rising, but we'll get out of this without a scratch. (Ch. 5)
The condition concerns Joseph during chapter 5’s water-tank sequence.
Frequently asked questions
Should I start on Casual to unlock AKUMU?
The direct route is to finish Survival; Bethesda confirms that clear unlocks Nightmare and AKUMU.
Does the mandatory opening upgrade invalidate the no-upgrade run?
That introductory step is an exception. Avoid subsequent optional purchases, including weapon categories.
Do keys count towards Every Nook and Cranny?
No. They serve the locker collection. For that trophy, check collectible categories in the Archive.
Sources
- Bethesda – sblocco e regole AKUMU
- Bethesda – salvataggi manuali e automatici
- PowerPyx – raccolte e prove dei capitoli
- XboxAchievements – eccezione iniziale It Is What It Is
- PlayStationTrophies – roadmap PS4
Trophy lists
Buying the game
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