
PS4 / PS5
Static Dread: The Lighthouse takes more than one perfect shift: welcoming everyone and denying all shelter are opposite routes. Start by learning forms and radio, then keep one run for visitors and another for avoiding fines. Use daylight for equipment and purchases; nighttime answers can change who returns to the lighthouse.
Base game with native 44-trophy PS4 and PS5 lists. Includes choice and radio-frequency spoilers.
- Difficulty: No required difficulty; choices and shift performance matter
- Missables and cleanup: Opposite invitations, days and items tied to visits
- Online: No online trophies
Finish the first night and try the refusal separately
Light the lighthouse and put on the keeper's hat by the door. For No Way, wait for the strange call on the first night, then use the bed and choose to give up. That ends the run, so do it on a separate start. On the fifteen-shift run, stay on duty and check radio, requests and paperwork before replying.
- Track No Way as an early ending, separate from the full shifts.
Set your guest rule before the first request
For Always Open, pick the invitation whenever offered, even if the person does not actually enter. For Misanthrope, use another run and deny every request. Do not judge progress by how many people you can see in the lighthouse; the dialogue choice matters. For a no-fine run, avoid inviting Jackie on the first night.
- Check the trophy for your chosen rule after the final shift.
Open the stash and contact Eleanor
On a visitor run, try inviting the fisherman to get the guest-room key. Turn the crosses upside down in the bedroom, guest room and tower top, then check the column near the entrance for the stash. Combine its cube with those from the drawer and tower locker, arrange Sun, Observer, Moon, and use frequency 159.0.
- The stash and radio contact have separate trophies.
Separate hats and decorations from the savings run
Wear the starting hat and check vendors for the Fisherman's, Sheriff's, Entrepreneur's and Captain's hats. For the tinfoil hat, send Jackie to The Elder at Outsmouth on night three; Misty can deliver it later. Separate purchases from the $4,000 savings run so spending does not eat into your buffer.
- Check hats when vendors change and before spending on decorations.
Finish every shift without fines
Read destinations and paperwork before giving routes. Watch concentration and sanity so you do not pass out: the boy's ball event can incur a fine, so do it elsewhere. Take the clean run through night fifteen's ending. Before restarting, check the shift and ending trophies rather than treating one flawless shift as sufficient.
- Do not pursue Ball on the Model Employee run.
Trophies to watch
Eleanor
Manage to contact Eleanor.
Use the three cubes at the guest-room mantel, then call 159.0.
Hatter
Collect all hats in the game.
Wear the keeper's hat and collect the other characters' hats, including the tinfoil one.
Always Open
Let every character who asks enter the lighthouse.
Invite everyone who asks for shelter, even if they do not come inside.
Model Employee
Complete the game without getting a single fine.
Avoid passing out and check every ship-routing instruction through the ending.
Misanthrope
In one playthrough, deny shelter to everyone.
Deny every available shelter request on a separate run, including dialogue where a character would not immediately enter.
Frequently asked questions
Can Always Open and Misanthrope be combined?
No. Always say yes on one run and no on the other. Track the response, not just whether someone actually enters.
Is picking up a hat enough?
Wear each collected hat before moving on to the next vendor. Visits and decisions change what is available.
Can I earn Ball on the no-fine run?
Separate them: the Ball route involves passing out, which can lead to a fine and invalidate Model Employee.
Sources
- PlayStation Store Italia — versione PS5
- PlayStation Store Italia — versione PS4
- PlayStationTrophies — condizioni della lista
- Steam Community — visite, frequenze e oggetti
Trophy lists
Buying the game
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