Shovel Knight Dig

Shovel Knight Dig PS5 platinum guide

Shovel Knight Dig

PS5

Do not try to complete every Shovel Knight Dig objective on one descent. A fast run is for Hurry Up!, the longer route opens Crystal Core, and relic runs advance unlocks. First learn to recognize secret rooms, paths and capsules. Set aside another descent to post a leaderboard score.

Shovel Knight Dig PS5 port. Covers the base trophy requirements; the leaderboard run is played solo.

  • Difficulty: Several constrained runs are required, including a 25-minute limit.
  • Missables: If you miss a run condition, retry it from the surface.
  • Online: Board Leader requires posting a score. No live match against another player is needed.

Learn descents and capsule rewards

Pick up gold cogs when the route allows it and open the capsule at the bottom of the stage. For Room Sleuth, check cracks on the sides of the well and hit them to enter secret rooms. They contain items and encounters tied to other trophies. For the first ending, aim for a reliable descent to Drill Knight.

  • Open side rooms and learn the boss route.

Set up the Crystal Core route with Altius

Send Altius down the well from the surface and help him in the Mushroom Mines secret rooms over multiple attempts. For the true-ending route, use the Cog on a String alongside the three stage cogs. Later, bring accessories to offer to griffin statues. Save the Omega Driver for Drill Knight’s giant saw if you want to enter Crystal Core and finish Thorough Victory.

  • Keep the Omega Driver for the boss’s saw.

Separate the speed run from no-spend attempts

For Hurry Up!, take the normal ending route you already know and limit shopping or secret-room detours. For Penny Pincher, finish without spending gems. True Shovelry instead requires a clear without using relics. Working on one condition at a time makes the result easier to track even when rooms change.

  • Use the shortest route you know for the time trial.

Unlock gear and moves over multiple runs

Speak to Chester on the surface for accessories and look for armor templates during descents. For locked relics, check relic doors and Hoofman’s key. If you find Master Argus in a secret room, take his lesson before continuing. Check the technique list instead of repeating a move you already know.

  • Track relics, armor, accessories and lessons separately.

Post a run that counts for Board Leader

Find the leaderboard on the surface and start a daily run. Play the descent and return to the result screen, checking that the score was submitted. The trophy asks for a posted result, not a minimum position. If it does not register, check the connection and start from the leaderboard rather than the ordinary campaign.

  • Check that the score was posted before leaving the challenge.

Trophies to watch

Board Leader

Post a score on the Leaderboard.

Start from the leaderboard and check that the score registers.

Penny Pincher

Finish the game without spending any gems.

Avoid purchases until the end of the same run.

Thorough Victory

Finish the game having seen every world in one run.

Complete the Crystal Core route and true ending on the qualifying descent.

Decked Out

Purchase or unlock all relics, armors, and accessories.

Compare relic door unlocks, armor templates and Chester purchases.

Hurry Up!

Beat the game within 25 minutes.

Take the normal route and skip detours to stay within the limit.

Frequently asked questions

Is Knightmare required for the platinum?

The PlayStation list asks for the named feats, including the Crystal Core route, not a Knightmare Mode clear.

Do I need to top the leaderboard?

No. Board Leader requires a submitted score. Start a leaderboard run and verify submission.

Can I use accessibility modifiers for trophies?

Read the game’s feat warning before changing them. If a feat does not register, retry with default settings.

Sources

Trophy lists

Buying the game

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Open the interactive guide