Sektori

Sektori: platinum trophy guide PS5

Sektori

PS5

Sektori’s platinum requires all three ships and modes with their own rules. Start in the campaign arenas and use challenges to practice movement, Strike and scoring separately. Revolution adds a world after the fifth, so build for the full run.

Three ships on Revolution, Supreme bosses and an A rank in every challenge mode.

  • Difficulty: Revolution is required with all three ships.
  • Missables: Modes can be retried; bosses and cards vary between runs.
  • Online: Local challenge ranks matter; no online placement is needed.

Learn to save Strike as you build your deck

On an early Redeemer run, collect yellow tokens for cards and note when the ship runs out of shields. Favor upgrades that help you escape tight areas instead of chasing every bonus through bullets. Strike lets you cross danger with a short invulnerability window: practice saving it for when enemies close off your space.

  • Clear the early worlds and try every ship before raising the difficulty.

Track generations and face the Supreme bosses

Challenge features the full generation progression, while Revolution starts higher and leads to Supreme variants. Boss order changes, so track which three distinct bosses you still need at each generation. Against Queen Serpent, clear the eggs cluttering the arena before chasing its body; against Omen Core, keep distance and use Strike to escape corners.

  • Track Supreme variants separately from generations.

Take every ship beyond World 5

Clear Revolution with Redeemer, Defier and Sentinel in separate attempts. After the fifth-world boss, prepare for another set of arenas and the Ego fight. Do not chase hands through bullets during attacks: reposition when they rise and swap, then target the weak points when you have a clear line. Keep your shields even if that extends the fight.

  • Verify a Revolution result for all three ships.

Reach A in the challenge modes

In Gates, first survive without crossing any gates for Reluctant, then do a separate forty-gate run. In Crash, wait for a score token to reach its maximum value before collecting it. In Surge and Assault, maintain the Strike chain by picking a reachable target before it expires. Check the result afterward: Amazing requires at least A in all challenge modes. Check Boss Rush’s grade in the challenge menu as well, and use the mode to practice each generation before Revolution.

  • Verify the grades across the full challenge mode menu.

Return to campaign for Arcade and Double Flex

Complete an Arcade run too: the normal campaign’s card choices are not available the same way. For Double Flex, look for the rare Flex variant in a normal run; Rare Imports from Gambler can improve your opportunities. Give this and the maximum Strike Combo separate attempts so they do not cost you useful Revolution cards. For Rainbow, gather the distinct letters shown at the corner of the screen: duplicate letters do not complete the word.

  • Verify Arcade and the card and chain trophies.

Trophies to watch

Redeemer Revolution

Complete campaign with the Redeemer (Campaign, Revolution)

With Redeemer, save Strike to escape traps and keep shields for Ego.

Defier Revolution

Complete campaign with the Defier (Campaign, Revolution)

Practice Defier on Challenge before Revolution and verify its individual result.

Sentinel Revolution

Complete campaign with the Sentinel (Campaign, Revolution)

Complete the whole Sentinel run, including the extra world after the fifth.

Amazing

Get A or better rank in all challenge modes

Check the full challenge menu and replay any mode below A rank.

Frequently asked questions

Do I need to place on a leaderboard?

No. Amazing uses the individual mode’s grade, so check the local result.

Is one Revolution clear enough?

No: Redeemer, Defier and Sentinel each have their own clear trophy.

Why does the run continue after World 5?

On Revolution, the World 5 boss opens World 6. Continue to Ego and check trophies at the final result.

Sources

Trophy lists

Buying the game

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