Resident Evil 7: Biohazard

Resident Evil 7: Biohazard: PS4/PS5 trophy and platinum guide

Resident Evil 7: Biohazard

PS4 / PS5

Resident Evil 7 needs a distinction between exploration and restricted-resource runs. Files and coins deserve an early checklist, while Madhouse changes placements and rules enough to make first-run memory unreliable. Prepare the serum branch for both endings and count item-box openings. The risk is not only missing an object; an otherwise strong speedrun can be invalidated by a habitual interaction in a safe room.

PS4/PS5 base-game roadmap; Not a Hero, End of Zoe and other DLC groups excluded.

  • Required difficulty: A Madhouse completion is required.
  • Missable trophies: Files, coins, videotapes and run-specific actions.
  • Online: No multiplayer required.

Collect files and tapes within the same run

Some requirements specify a single playthrough. Keep a chronological file-and-tape checklist, recording entries only after actually reading or watching them. Do not automatically combine memories from two runs. Save before short narrative sections such as Mia and Happy Birthday so their special actions can be prepared without repeating the whole story.

  • Record files and videotapes in the current-run checklist.

Preserve the serum branch

After mutated Jack, choosing whom to cure determines the ending route. Save beforehand and track which outcome was seen. Do not seek the second ending only before the final boss; the decisive condition occurs earlier and must be preserved in the correct branch.

  • Keep a copy before choosing between Mia and Zoe.

Use the correct coin checklist on Madhouse

Madhouse is more than the first campaign with increased damage. Antique Coins have different placements and manual saves depend on available tapes. Compare the current difficulty’s collection before leaving an area rather than using the old total as proof. Reserve ammunition and healing for unavoidable encounters and learn where guarding is more useful than rushed attacks.

  • Use the Madhouse checklist rather than Easy/Normal’s.

Count openings even around required transitions

Resource Manager permits at most 3 item-box openings. Plan story transitions requiring inventory management and do not open a safe-room box merely to inspect it. Record each use immediately. The restriction concerns how often the box is opened during the run rather than how many items are taken.

  • Record each item-box opening immediately.

Combine restrictions only after learning the route

A sub-four-hour run can combine with the First Aid Med limit once encounters are familiar. Decide pickups and avoidable enemies before starting, retaining saves for correcting slow sections. Do not turn the limit of 3 First Aid Meds into an invented ban on every recovery mechanism; follow the description of the trophy being pursued.

  • Check time, First Aid Meds and box openings separately.

Trophies to watch

Who's Your Daddy Now?

Complete the game on Madhouse.

Prepare for different coin placements and saving tapes.

Mad Pelicans

Obtain all of the Antique Coins in Madhouse difficulty.

Madhouse coins do not use the Easy/Normal checklist.

Resource Manager

Complete the game without opening the Item Box more than 3 times.

The limit is 3 openings rather than 3 items withdrawn.

Frequently asked questions

Are coins in the same places on Madhouse?

No. Use a difficulty-specific collection and check areas before leaving them.

Does the box limit concern items taken?

No. Resource Manager counts openings, up to 3 in the playthrough; even an inventory inspection needs planning.

Are Season Pass DLCs required?

No. Not a Hero, End of Zoe and other additional-content trophies are separate from the base platinum.

Sources

Trophy lists

Buying the game

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