RAGE 2

RAGE 2: PS4 trophy and platinum guide

RAGE 2

PS4

RAGE 2 mainly asks you to preserve useful opportunities before clearing every camp. Thirteen zipline kills, specialised targets and Spy Drones can demand more planning than the story. Unlock Arks, weapons and abilities early, then assign encounters to unfinished techniques. Nightmare, Ultra Nightmare and Ironman trophies are additional groups; do not turn the base platinum into an extreme-difficulty run the main list does not require.

Base-game platinum roadmap for PS4. Additional trophy groups are distinguished from platinum requirements.

  • Required difficulty: The base list does not impose a difficulty; extreme-mode trophies are additional.
  • Missable trophies: Preserve zipline and useful-enemy opportunities before clearing camps.
  • Online: The base route is offline single-player.

Unlock tools before clearing the map

Arks provide tools needed for many trials. Find them early and learn each new weapon or ability instead of always using the assault rifle. Check camps for targets suited to explosions, Wingstick or powers before clearing them; using only the strongest weapon can remove an opportunity for an unfinished condition.

  • Check unfinished techniques before clearing a camp.

Prepare zipline kills

Zipper needs thirteen kills while riding ziplines. Hard Top in Twisting Canyons provides a useful setup: save before completing the camp and practise shooting during controllable movement. Do not empty the camp before finishing the goal; jumping off and shooting from the ground changes the required condition.

  • Keep a pre-clear camp save.

Search for drones as mobile targets

Mata Hari Manners needs thirty Spy Drones. Prepare useful tracking and inspect sounds and elevated points at locations rather than treating an old map as a guarantee of a stationary drone. Track successful destructions and react before targets leave. Balloons are a separate category and need their own count.

  • Track drones separately from balloons.

Distinguish Phoenix, Raptor and other vehicles

Phoenix trials specify weapons, dodges or target types; a car destroyed with another vehicle does not replace the count. Learn Torn Plains corners and route before a timed attempt. Separate sustained-speed goals from jump-distance trials and tasks requiring a particular vehicle.

  • Verify the required vehicle before starting the trial.

Check the base list before extreme modes

After the campaign, compare weapons, techniques, EcoPod visits and settlements against remaining trophies. Check the group for Nightmare, Ultra Nightmare or Ironman requests; they are additional goals rather than main-platinum conditions. Targeted checks avoid starting a difficult new campaign for one technical target or unvisited location.

  • Check the difficulty trophy group before starting a new run.

Trophies to watch

Zipper

Kill 13 enemies while riding ziplines

Prepare a zipline with enemies still present in the camp.

Acid House

Complete the Torn Plains Race under 3:03

Learn the route before the timed attempt.

Can't Stop Pop

Pop 17 Balloons

Shoot balloons without confusing them with Spy Drones.

Mata Hari Manners

Destroy 30 Spy Drones

Use tracking and record each successful destruction.

Frequently asked questions

Must I complete Ultra Nightmare for the platinum?

No. Extreme-difficulty trophies are additional groups.

When should I tackle Zipper?

Before completing a suitable camp, preserving a save with available enemies.

Do drones and balloons share a counter?

No. They have different targets and totals in the list.

Sources

Trophy lists

Buying the game

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