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PLATINUM GUIDE

Ni no Kuni: Wrath of the White Witch PS3 Platinum Guide

Plan 250 familiar species, 120 alchemy creations, errands and Solosseum rank S in the PS3 original.

Ni no Kuni: Wrath of the White Witch

PS3

The route is shorter if taming, alchemy and errands progress together. Use the story to broaden your familiar roster and record rare materials, then return after the ending for the last errands, rank S and the Guardian of Worlds.

Original Western 34-trophy PS3 edition. The PS4 remaster and Japanese list are outside this checklist.

  • Species: 250 different familiar species.
  • Alchemy: 120 distinct items, not 120 repeated crafts.
  • Post-game: New errands, Solosseum rank S and a secret fight.

Open the systems before heavy cleanup

Progress until you can tame familiars, use the cauldron and travel quickly. Pick up materials and chests as you pass, but avoid repeating one area for too long. Check the errands board when you reach another town; later rewards and travel tools make return trips for rare targets more efficient.

  • Track materials from gathering spots separately from enemy drops.

Count species rather than specimens

With Esther, use recruitment opportunities when a familiar shows a heart after battle. Check the compendium before hunting another copy of the same creature. Metamorphosis can add new entries. Track the two possible final forms of each family so you know which evolution is missing and raise a second copy only when needed.

  • Alternate direct taming and evolutions instead of hunting only the rarest forms.

Focus on recipes still missing an icon

In the cauldron, check which recipes already show the finished item. Mad Scientist needs distinct creations: ten copies of the same potion still count once. If you have the materials and know the combination, manual synthesis counts even before finding its page. With Tengri, revisit gathering spots that supply several of your missing ingredients at once.

  • Craft the cheaper recipes first and save rare materials for genuinely missing entries.

Finish the errands and merit rewards

After the ending, reopen your save and check the newly available errands and bounties. Turn in the quests, spend merit stamps on missing rewards, and continue through the Conductor and Guardian of Worlds quest chain. Check the remaining hidden treasure and secluded locations during cleanup: they are separate objectives even if a visit helps several checklists.

  • Check the board after each step of the post-game quest chain.

Return to the Solosseum and casino

Return to the Solosseum after the story unlocks rank S. Bring familiars with different roles to handle consecutive fights and reserve healing for phases where your party is actually losing ground. The casino is a separate job: redeem all required Mem-O-Vision tickets, not just the first prize, before marking it complete.

  • Check the four final jobs: species, creations, merits and tournaments.

Trophies to watch

Familiarologist

Awarded for taming 250 different species.

Use the compendium and evolve familiars into unrecorded forms.

Super Hero

Awarded for collecting all the merit awards.

Turn in errands and bounties, then claim every merit reward.

Mad Scientist

Awarded for alchemizing 120 different items.

Mark each creation when you first make it, including manual synthesis.

Solosseum Supremo

Awarded for becoming the champion of the Solosseum Series.

Return to the Solosseum after the ending to access rank S.

King of the World

Awarded for defeating the Guardian of Worlds.

Advance the Conductor’s post-story chain until the Guardian of Worlds.

Frequently asked questions

Do I need to make every recipe?

No. The requirement is 120 distinct items. You can leave some recipes with harder-to-find materials.

Is defeating the White Witch enough?

No. The post-credits file opens more errands and bounties, rank S and the secret boss route.

Is this the PS4 remaster guide?

This guide links the original Western PS3 list. Check your edition before following its checklist.

Sources

Trophy lists

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