MOUSE: P.I. For Hire

MOUSE: P.I. For Hire: platinum trophy guide

MOUSE: P.I. For Hire

PS5

MOUSE: P.I. For Hire combines shooting with investigative work. Closing the main cases is not enough: pursue side jobs, pin evidence and collect materials for every weapon. Level Replay, introduced through updates, changes cleanup compared with launch-version guides. Update before following instructions that describe every collectible as permanently missable. This PS5 roadmap keeps collection, usage and completion requirements distinct.

Base-game platinum roadmap covering priority objectives, cleanup and verified requirements.

  • Difficulty: Combat and collections with separate planning for cumulative objectives.
  • Missable trophies: Level Replay is available from version 1.2.
  • Online: Single-player story route.

Update before planning cleanup

Check the installed version and the availability of Level Replay. Official support says the feature allows returning for clues, collectibles and missed objectives or side quests, so do not apply older roadmaps’ absolute no-return rule to an updated build. A checklist remains worthwhile because completing tasks while visiting an area is clearer than rebuilding many chains afterwards. Also record the level associated with each item.

  • Verify Level Replay rather than relying solely on launch-version instructions.

Link side jobs with the evidence board

Speak to characters and accept available jobs before departing for a level. Real Deal Gumshoe needs every side job, while So, Whodunit? checks that each clue is pinned to the board. Collecting a document is not equivalent to pinning it, and closing a main case does not prove that all side jobs are finished. On returning, inspect hand-ins, dialogue and the board as separate steps, using updated replay features where needed.

  • Check completed jobs, hand-ins and clues actually pinned to the board.

Keep schematics for every weapon

We’ll B.A.N.G., ok? requires every weapon at tier three, not just your favourite. Track collected schematics and compare the needs of unfinished weapons before spending them. The complete upgrade route needs seventy-two schematics, so searching areas regularly avoids extensive final cleanup. Also check Spike-D’s special weapon and its token requirement: finding the ordinary weapons does not automatically complete that separate unlock chain.

  • Record every weapon’s tier and the schematics still needed.

Separate cards, wins and other collections

Card Shark concerns the complete baseball-card collection, whereas S’all in the Cards requires thirty won matches. Owning every card does not replace winning at the table. Newspapers and comics have separate counters. Check shops for the cleanup options described by support, but do not assume every item is purchasable. Figurines in particular require exploration. Record missing items by category and use the recovery method actually applicable to that object.

  • Track collected cards and won matches as two different objectives.

Plan combat counters

Boom Town needs thrown or kicked barrels, whereas Firestarter needs shooting explosive barrels. Both specify kills within one playthrough, so do not automatically combine attempts from different progressions. Heavy objects have a third separate requirement. Look for safe opportunities during encounters and record which action produced the kill. For multiple-kill trophies with short time windows, choose a suitable group rather than confusing campaign totals with the specified interval.

  • Separate kicked barrels, shot barrels and heavy-object counters.

Trophies to watch

Real Deal Gumshoe

Complete every side job. Dot those i’s, detective.

Accept jobs, finish hand-ins and use updated Level Replay for missed work.

So, Whodunit?

Pin every clue to your evidence board.

After finding clues, return to the evidence board and actually pin them.

We’ll B.A.N.G., ok?

Upgrade every weapon to tier 3.

Allocate schematics until every weapon reaches tier three, including rarely used ones.

Card Shark

Collect all Baseball Cards. A real gathering, innit?

Complete the card collection; match victories belong to a separate requirement.

Frequently asked questions

Are completed levels still impossible to revisit?

No. Official support confirms Level Replay from version 1.2 for collectibles, clues and missed objectives or side quests.

Can I buy every missing collectible?

No. Some newspapers, comics or cards can appear in shops, but that does not apply to every object: figurines require exploration.

Is finding clues sufficient for So, Whodunit?

No. Its requirement specifies pinning every clue to the board. Check that action after collection and returning from the level.

Sources

Trophy lists

Buying the game

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